Addicting Clicker Game Friday
September 26, 2014 12:50 PM   Subscribe

The new hottest clicking game is Clicker Heroes. For more advanced discussion there's a subreddit with a helpful strategy FAQ section.
posted by DynamiteToast (121 comments total) 20 users marked this as a favorite
 
But ... I still haven't had enough candy, or seen any of my kittens grow up, or rebuilt the universe.
posted by johnofjack at 12:56 PM on September 26, 2014 [11 favorites]


The new name for "clicker" is "act of cognitive terorrism."
posted by michaelh at 12:57 PM on September 26, 2014 [24 favorites]


Fourth item: sexist. I wish even these less complicated video games could get away from the bullshit rampant sexism of the industry. But nope!
Brittany, Beach Princess - "Are we going on an adventure? Like, you know, ohmygod!"
posted by wyndham at 1:05 PM on September 26, 2014 [1 favorite]


I been clicker hero-ing for weeks. Please someone stop the madness.
posted by SassHat at 1:06 PM on September 26, 2014 [1 favorite]


The sound effects are pretty good on this one: I'm on an epic journey!

(Plus the delightful sounds as each creature explodes.)
posted by joseph conrad is fully awesome at 1:06 PM on September 26, 2014


Yeah, but there's also a lot of other female characters. And I'm the number one first to complain about internet sexism, but in this case there are also a lot of bad-ass females. And one female chef (career options).
posted by SassHat at 1:07 PM on September 26, 2014 [2 favorites]


Once you start getting DPS you just let it run, right? I think I'm basically done clicking...
posted by GuyZero at 1:11 PM on September 26, 2014 [1 favorite]


This for me captures so well the disconnection between what I say I'll want and what I'll actually play.

'Yeah give me a good story, character progression, meaningful mechanics- OMG CLICKING FOR HOURS'
posted by litleozy at 1:13 PM on September 26, 2014 [10 favorites]


The new name for "clicker" is "act of cognitive terorrism."

I got completely sucked down into Cookie Clicker, where I had the game running for weeks and was constantly revisiting it throughout my workday. Sometimes I'd lose large portions of my day on it when I was supposed to be doing better things, and it didn't make me feel relaxed or any happier, just more frustrated and depressed. Eventually I got fed up with the unmanageably long time in between achievements and upgrades, and ragequit!

Then I searched Metafilter for more information about incremental games, and I lost 2 days of my life to Derivative Clicker.

Then I searched Metafilter for more information about incremental games, and I found what I needed: this Cracked article, which spelled out what I already knew: this kind of grinding game isn't even any fun, it's just very sophisticated at being literally addictive. That's what I needed to quit and not come back to Derivative Clicker—whenever I felt the urge, I reminded myself that it was just a cynical, faceless, gloriously well-tuned Skinner box.
posted by lostburner at 1:18 PM on September 26, 2014 [5 favorites]


ugh, I want to set up a spreadsheet for the DPS vs gold cost so badly. ARGH
posted by GuyZero at 1:19 PM on September 26, 2014 [1 favorite]


It's really well done. There's also new content recently added to Dogeminer, which also has a great sense of humor.
posted by jbickers at 1:20 PM on September 26, 2014


My favorite thing about Clicker Heroes is that it continues running even when you don't have it open- so it's easier not to get dragged in deep into it. Just buy your upgrades, close the window, and come back later. If it's not in an open tab, you tend to forget about it at least a little bit more.

There have been some great new updates to the game lately that *significantly* extend playability, reset after reset. It had unseated Cookie Clicker as my favorite, although the Cookie Clicker beta version has a *tech tree* so I've begun playing that again as well.

I totally agree with the 'fancy skinner box' indictment, but considering the numerous occasions when you *really* just want to kill the last hour or so before quitting time, a fancy skinner box might be just what the doctor ordered.
posted by BuddhaInABucket at 1:36 PM on September 26, 2014


Also: The two levels after a boss give off less gold, but the two right after those give off more. So if you're going to park it in a tab and go away and do something else, make sure you're on the highest tier you've unlocked that is right before a boss.
posted by jbickers at 1:42 PM on September 26, 2014


the Cookie Clicker beta version has a *tech tree*

Goddamnit.
posted by lostburner at 1:43 PM on September 26, 2014 [8 favorites]


Great. Now I got kittens running smelters and consuming ivory in one window, and I'm clicking cartoon bad guys in another. I think I have to stay at work all weekend long now.
posted by mbd1mbd1 at 1:45 PM on September 26, 2014 [2 favorites]


I confess, I don't quite get this. You just click on these (admittedly neat looking) creatures to kill them, even though they aren't fighting back. But then I upgraded something or another and suddenly they're dying on their own. Why click anymore, other than to speed it up? I'm not familiar with the genre, so I feel like I'm missing something.
posted by brundlefly at 1:56 PM on September 26, 2014 [1 favorite]


brundlefly: "Why click anymore, other than to speed it up? I'm not familiar with the genre, so I feel like I'm missing something."
This is your single chance to step away from the keyboard.
posted by brokkr at 2:05 PM on September 26, 2014 [17 favorites]


*backs away slowly*
posted by brundlefly at 2:05 PM on September 26, 2014 [2 favorites]


I played this one on Jay is Games a while back, but this version seems to run snappier.
posted by ob1quixote at 2:06 PM on September 26, 2014


Come on brundlefly. It's fun. And the first click is free.
posted by sporkwort at 2:08 PM on September 26, 2014 [7 favorites]


I dunno, this one's a bit more slick than the others, and I kind of find it distasteful, although I'm sure my World of Warcraft playing friends would like it. I half expect it to offer real money purchases. And the whole adventure level > money > kill monsters > more level loop is pretty bleah, thematically.

The music and sound effects should be turned off immediately, too.
posted by JHarris at 2:08 PM on September 26, 2014 [1 favorite]


I've still got an ongoing mostly-in-the-background Cookie Clicker game going now.

But a couple weeks ago when I started the god-damned Kitten Clicker it literally cost me enough sleep to make me miserable for a couple days (during which I kept flipping back to it at work and stuff).

It was challenging enough to really make it bad for me. I cut myself off.

Cookie clicker is a long grind but it's just kind of fun and dumb and it doesn't demand that much of your attention. Anything more complicated than that I want to stay the hell away from.

If this resembles the kitten game more than it does cookie clicker, I am not even going to go near it. That was bad.
posted by edheil at 2:24 PM on September 26, 2014 [2 favorites]


To answer all the "why" questions:
UPGRADES!



UPGRADES!









UPGRADES!
UPGRADES!UPGRADES!UPGRADES!UPGRADES!UPGRADES!UPGRADES!UPGRADES!UPGRADES!UPGRADES!UPGRADES!UPGRADES!UPGRADES!UPGRADES!UPGRADES!
posted by SassHat at 2:29 PM on September 26, 2014 [7 favorites]


Wow. How do I get a restraining order against this game. I can't be within 100 feet of this.
posted by LMGM at 2:32 PM on September 26, 2014 [2 favorites]


Nope. No no no no no.

Nope. Not clicking. Not even once. No Nope nononononono.
posted by pharm at 2:38 PM on September 26, 2014


Last clicker game I really got into was Candy Box ! and maybe I touched Cookie Clicker for a bit but then felt how loooo-o-o-o-ong it was going to be, and figured I was done with the genre.

But for some reason today I clicked through to this, and the graphics caught my eye, and it can't ever hurt to get just far enough to buy the first upgrade and see what that does, right?

... right?
posted by komara at 2:44 PM on September 26, 2014 [2 favorites]


You just.... click?

Anywhere?
posted by notyou at 2:45 PM on September 26, 2014 [1 favorite]


This is more (OG) cookies than than kittens, gameplay wise.

The graphics and sounds are slick (though I really wish you could actually see your guys fight), but it's a pretty basic progression (at least up to level 20) .
posted by sparklemotion at 2:49 PM on September 26, 2014 [2 favorites]


I understand the Max DPS combo, but I wonder why it doesn't utilize Reload?
posted by ob1quixote at 2:54 PM on September 26, 2014


So: Is this game fun, or just compelling?
posted by aubilenon at 3:12 PM on September 26, 2014 [2 favorites]


So: Is this game fun, or just compelling?

Click to learn more!
posted by sparklemotion at 3:33 PM on September 26, 2014 [3 favorites]


No. Just no.
posted by sibboleth at 3:34 PM on September 26, 2014


Ok, I tried it and I'm in love. it is adorable and actually enjoyable. :)
posted by edheil at 3:36 PM on September 26, 2014


(sparklemotion, this is your fault for telling me it was more like cookies than kittens)

no it's cool, I really like it.
posted by edheil at 3:36 PM on September 26, 2014 [1 favorite]


Click to learn more!
posted by brundlefly at 3:38 PM on September 26, 2014 [1 favorite]


Simple strategy : buy 3 of each thing. Don't try to kill a boss until you have enough DPS to drain it. You can see your DPS on the stats tab. You can see the bosses HP when you first engage them, divide by 30 to get needed DPS.
posted by sparklemotion at 3:48 PM on September 26, 2014 [1 favorite]


I've been upgrading Betty Clicker and buying her bonuses (+20% to all heroes' DPS). They're pricy, though; I can only afford the first 3 (the 4th costs 16M).
posted by johnofjack at 3:52 PM on September 26, 2014 [1 favorite]


Ah, but the boss at level 30 gives 5.4M each time.
posted by johnofjack at 4:25 PM on September 26, 2014 [1 favorite]


Wandering Fisherman @ lvl 75 offers 4th-level bonus +25% all heroes' DPS for 3.2M
posted by johnofjack at 4:30 PM on September 26, 2014 [2 favorites]


Sorry if this is a n00b question - how do I cook this up again? I've got the spoon and syringe, just not sure what the next step is.
posted by um at 5:15 PM on September 26, 2014 [12 favorites]


I can't tell the difference between this and Diablo III.
posted by obiwanwasabi at 5:42 PM on September 26, 2014 [8 favorites]


Oh good, something to do while I wait for my atoms to accumulate which was something to do while I waited for my kittens to do things which was something to do while I waited for my cookies to bake.
posted by Jacqueline at 6:35 PM on September 26, 2014 [5 favorites]


http://www.murgee.com/auto-clicker/ is all I'm saying....
posted by wcfields at 6:54 PM on September 26, 2014


The trick with these games is that really, at their core, they aren't about the clicks. Not anymore.
posted by sparklemotion at 6:57 PM on September 26, 2014


Personally I recommend "Rapidclick".
posted by BuddhaInABucket at 6:57 PM on September 26, 2014


The game got a lot less stressful when I realized you don't have to manually (well, mouse-ally) pick up the pieces of gold.

*click click click click click*
posted by rivenwanderer at 7:54 PM on September 26, 2014 [2 favorites]


Yo I already play this!
posted by zscore at 9:25 PM on September 26, 2014


Personally I recommend "Rapidclick".

I recommend AutoHotKey, for Windows users. Has the advantage of being free, and some sort of autoclicker is just required for these things. Unless you want it to take a week and give you carpal tunnel.
posted by kafziel at 9:30 PM on September 26, 2014


I'm amazed by how quickly I went from "dumbest thing I've ever seen" to hooked.
posted by phaedon at 9:57 PM on September 26, 2014 [2 favorites]


Who would have guessed in 2001 that Progress Quest would portend an entire genre?
posted by Skwirl at 10:05 PM on September 26, 2014 [8 favorites]


What I don't understand about myself and any/all of these "clicker" games is why, why, why do I keep going back and trying to optimize my click/time path through them? I've repeatedly tossed away an hour or two of intense effort, just to do it again... more than once.

I've got derivative clicker running in a different tab... with no manual clicks to gain money... watching the graph (linear axis)... as I wait to get to click on 3rd derivative.

Why?
posted by MikeWarot at 12:18 AM on September 27, 2014 [1 favorite]


This game isn't about clicks. It is about time. There is no antagonist.

Build your DPS as you see fit, let it go for a while, lather rinse repeat.

There is no wrong move. Bad game. I'm hooked.
posted by Drewstre at 12:29 AM on September 27, 2014 [2 favorites]


Been playing this a couple weeks now.Wait till you folks start hitting the end and ascending!
posted by Pope Guilty at 1:49 AM on September 27, 2014 [2 favorites]


I am (not) proud to admit that I left my computer on for a week straight in 2002 just to get far in Progress Quest. Then I moved on to something else, it's pretty much the same for these sorts of games.

They're a better reward to get me studying than food or alcohol anyway, right?
posted by Braeburn at 11:02 AM on September 27, 2014


I played progress quest competitively with a friend of mine in college. We both left it running all the time and would occasionally compare who was pulling ahead.
posted by vibratory manner of working at 11:39 AM on September 27, 2014


I've been "playing" this on and off for a few weeks, got 200ish Hero Souls before the big update and now I've spent my way back down to just 60 or so.

I think I'm mostly in it for the achievements.
posted by sotonohito at 12:21 PM on September 27, 2014


Feel like I'm doing something wrong. I'm camping level 69 waiting to get enough cash to upgrade everyone so that I can beat the level 70 boss. This is exactly what I had to do for 65 and 60, etc. I feel like ... I'm missing something. Is my only option here to save game and log out for the day and come back to enough wealth to upgrade? The first part of the game seemed like pretty constant play, and now I'm bogged down in "hurry up and wait" mode.
posted by komara at 11:04 PM on September 27, 2014 [1 favorite]


same here
posted by Jacqueline at 11:31 PM on September 27, 2014


komara, as you get further down the development curve and advance to new areas, the monsters steadily get more health faster than you can build your DPS. This is pretty standard click game design. There are places where you can temporarily overcome the rate difference, skills and damage boost upgrades specifically, but eventually you get to the place where it takes so long to get reasonable DPS improvements that you have to soft reset, or "ascend the world," in the game's frankly stupid parlance, to start over with extra DPS, so when you get back to that point, you'll be able to get a bit further before you reach the point of fatal frustration. Rinse and repeat.

(Petty gripe time! The term ascend, as in ascension, is a term that probably originates from Nethack, where it was a victory, from where it went to Kingdom of Loathing, where it's a kind of victory, but really a prelude to another playthrough with more favorable statistics. The thing is that it implies a character ascending to godhood, or at least demigodhood. Using the term to describe something happening to a world is one of the many minor textual annoyances I've found in the game's writing.)
posted by JHarris at 11:33 PM on September 27, 2014 [3 favorites]


eventually you get to the place where it takes so long to get reasonable DPS improvements that you have to soft reset, or "ascend the world,"

Well, except that level 69 doesn't seem to be that place, based on both the reddit FAQ and the fact that I, at least, haven't even gotten one hero soul's worth of hero levels at l69 (where I, too, am stuck). I mean, you're right, JHarris, that every click game hits this point, and ascension is a neat workaround for that in this particular game that makes it more playable than its predecessors. But unless komara, Jacqueline, and I are all especially bad in the same way, it seems like the game expects us to push well past the point of diminishing returns before we can ascend to get those better returns. Fair enough, it's their game and I'm enjoying it despite that, but if I were running things I'd line the dim-ret point and the can-ascend points up a bit better.
posted by Hold your seahorses at 8:04 AM on September 28, 2014


my name for Gerbeel is Philip Beemore Hoffman
posted by idiopath at 8:44 AM on September 28, 2014 [3 favorites]


ahem, Gerbeel
posted by idiopath at 9:10 AM on September 28, 2014


Hold your seahorses: my theory is that those diminishing return points were timed so that you would shut the browser tab, do something else, and come back another time to discover that your game was going and you were acquiring gold the entire meantime, and pick up again from there.
posted by idiopath at 12:16 PM on September 28, 2014 [3 favorites]


Also, my game happens to be right around that part right now, and even after an ascension it does slow down. This is the right time in the game to be getting all of Midas' special abilities, which make a huge difference in how quickly you acquire gold.
posted by idiopath at 12:28 PM on September 28, 2014 [1 favorite]


Due to the way the numbers increase, Midas' gold-increasing powers effectively just move you just a rung or two up the ladder. It's just another version of the DPS increasing powers really, the effect upon the game is similar, although maybe slightly greater due to the way it's balanced.
posted by JHarris at 2:15 PM on September 28, 2014


I think the point where the game slows to a crawl is the point where you're supposed to finally go to bed, since it took me about 20 hours of play to get to that point.
posted by Jacqueline at 2:41 PM on September 28, 2014


On further play, a minus is the tendency of Flash Player to make Firefox freeze up when its run for a while.

But a plus is the fact that you don't actually have to have the game open, in a tab, to "play" it, that it'll give you credit for time not having the page open. I've said some negative things about this game here, but that fact is probably the reason why I'm still playing it, into my second day.
posted by JHarris at 4:25 PM on September 28, 2014 [1 favorite]


I like that if you ctrl-click on the monster it says "nice try"
posted by aubilenon at 6:02 PM on September 28, 2014 [2 favorites]


FROM THE SIDE BAR:
Legend of Large Numbers

1K = 1,000 = One Thousand
1M = 1,000K = One Million
1B = 1,000M = One Billion
1T = 1,000B = One Trillion
1q = 1,000T = One Quadrillion
1Q = 1,000q = One Quintillion
1s = 1,000Q = One Sextillion
1S = 1,000s = One Septillion
1O = 1,000S = One Octillion
1N = 1,000O = One Nonillion
1d = 1,000N = One Decillion
1U = 1,000d = One Undecillion
1D = 1,000U = One Duodecillion
1! = 1,000D = One Tredecillion
1@ = 1,000! = One Quattuordecillion
1# = 1,000@ = One Quindecillion
1$ = 1,000# = One Sexdecillion
1% = 1,000$ = One Septendecillion
1^ = 1,000% = One Octodecillion
1& = 1,000^ = One Novemdecillion
1* = 1,000& = One Vigintillion
A lot > 1,000* <> A lot



WTF I HAVE BEEN AT THIS FOR 24 HOURS AND AM ONLY DEALING 10,939M DPS!!!
that is merely the 3rd of 21 tiers on their chart!!!

You get a BADGE when you reach 10,000 Sexdecillion DPS!!!!!!!!!!!!!!!!
You get a BADGE when you have cumulatively earned 1x10^74 gold!!!!!!!!!
posted by Theta States at 7:55 PM on September 30, 2014


This is the horror of SMBC, come to life!!!!!!!!!!!!
posted by Theta States at 8:12 PM on September 30, 2014


Ok after checking out the strategies on reddit, I realize this is a thing people check periodically for weeks at a time. acckkkkkk




Ok one more click.
posted by Theta States at 8:58 PM on September 30, 2014


Sure, I'll offer more tips.

The last of the heroes is Frostleaf. His last skill opens up, I believe at L75, and it costs 1,680O. Once you get to that point, there are no more skills to learn. However, the monster hit points keep growing, and the gold earned keeps increasing (because that makes logical sense sure why not but anyway).

Once you get to that point, you still have options for advancement.

- One of the skills increases your entire damage-per-second by 5%. Combined with another skill that decreases cooldown time by an hour, and one that doubles skill effect, you can use it to gain a permanent 10% increase in damage every seven hours. Not huge, but it adds up.
- Starting with the first time you finish area 100, and the first time you finish every level that's a multiple of ten more than that (110, 120, 130, etc.), you earn a stupidly-named "guilded" hero. Basically, one of your heroes is randomly singled out for a permanent 50% damage bonus. It's possible for a hero to be guilded multiple times. You can spend two "hero souls" (have I mentioned I hate the terminology yet?) to unguild a hero and randomly rechoose it. I wouldn't bother doing that, though, and I'll get to why....
- When you finish level 100, you gain one "hero soul." When you "ascend the world" (WHO WROTE THIS), you gain more, including one for every 2,000 hero levels total you had, and additional ones for having beaten randomly occuring "Primal Bosses" (ARRRRGGGHHH!!!). We might borrow an idea from pinball and call this the Hero Soul Jackpot. Just having these things is worth a 10% bonus to damage-per-second. Hero Souls can be cashed in for various semi-random effects, but looking at the game's wiki (why yes there is one), most of the effects are nowhere near as good as that damage bonus. Because of the level total thing, it's a good idea to spend the time to build up heroes even when they won't meaningfully contribute to damage. If you're earning 123S gold per defeated monster, spending a few hundred on getting Brittany another level is no skin off your nose. And, eventually, it can even be helpful. Because....
- And now, the big thing. Once you get a hero over L200, its character window changes slightly, to inform you that, now, every 25 levels that character will get a 4x bonus to damage-per-second. This is your ticket into substantive advancement without ascending after you max out Frostleaf. If you advance a hero's level high enough, eventually those 4x bonuses can make even your weak early heroes strong enough to be players again. And the way the exponentially-increasing costs and damages line up, it actually doesn't matter much who you pick to overlevel, as the results will all roughly be the same. It will cost a lot of gold at this point, thousands of octillions, and some saving up will be necessary. To get the most effect, pick guilded heroes, as you'll get more mileage out of them.
posted by JHarris at 4:28 AM on October 1, 2014 [2 favorites]


(And, I just noticed, at level 1,000 a character gets a x10 damage boost, which would indicate it's good, at that point, to focus on the cheapest guilded character you have, as they'll get to L1000 for the least money.)
posted by JHarris at 4:33 AM on October 1, 2014


Hero Souls can be cashed in for various semi-random effects, but looking at the game's wiki (why yes there is one), most of the effects are nowhere near as good as that damage bonus.

Read the effects of the Ancients such as Vaguur (who IIRC will always be one of the first ancients offered), who reduces the cooldown on your skills, and Solomon, who causes post-100 bosses to give more souls. Getting your cooldown reduction to 75% should be a big priority. I've got 75% reduction, and my Dark Ritual cooldown is 2 hours, or 1 hour if I use Reload immediately after it. So every hour (ish, since I'm not that sad) I hit 8-6-9 to get +10% dps and cut an hour off the Dark Ritual cooldown, and when I hit a boss I can't just kill, I hit 8-1-2-3-4-5-7 to blow all my skills (with Energize hitting Clickstorm, which the Fragstorm +click damage Ancient boosts).
posted by Pope Guilty at 5:09 AM on October 1, 2014 [1 favorite]


I read the guide and it was baffling to me. How does one ascend the world?
What is this soft reset business?

Someone on reddit mentioned they could get to level 100 in like 2 hours, but I am at level 55 after 2 days... WHAT?
I feel like maybe I am playing "playing" a different game than everyone else.
posted by Theta States at 6:23 AM on October 1, 2014


Basically once you can't go on any further by leveling Frostleaf (the highest hero) and by raising Treebeast, Ivan, and Brittany to 1000 for the 10X multiplier at that level (which may not be possible before you've ascended a few times), you buy as many levels across all your heroes as you can, going for the highest multiple of 2000 you can conveniently get, and then you buy Amenhotep's level 150 upgrade, Ascension. This wipes out all your heroes and takes you to level 1, but for every 2000 hero levels you had you get 1 hero soul, plus any you were awarded for defeating randomly selected bosses at level 100 or higher. Souls give +10% dps each, plus you can spend them on Ancients which grant various bonuses. Your first few ascensions, expect to get 5-7 souls, but once you've ascended a few times and can start buying up Ancient levels, you can push farther and find more souls. Right now I'm sitting on +23 souls when I ascend and I think I've got a few more bosses to push past.
posted by Pope Guilty at 6:33 AM on October 1, 2014 [2 favorites]


Woo hoo! 5 more souls and a gilded hero for clearing level 170! Tiny but noticeable dopamine hit!
posted by Pope Guilty at 6:39 AM on October 1, 2014 [4 favorites]


Your first few ascensions, expect to get 5-7 souls, but once you've ascended a few times and can start buying up Ancient levels, you can push farther and find more souls.

So wait, you do this process numerous times??? ack ack ack
How long does it take you to ascend each time? From reddit...
I'm at the point where I can get to level 100 in about 10 minutes or so but had a general question about progressing/running. At what level of Frostleaf should I stop at before going on to treebeasts/the earlier heroes? I have been getting him to 100 before getting treebeast to 1000, curious if thats too low/high.
So I must be doing something wrong since I've had to let the game grind while I am at work for 2 days, and nowhere near level 100.
It did take me until level 35 or so to realize I could buy special upgrades for the characters, so certainly me messing this up is an option.
posted by Theta States at 6:42 AM on October 1, 2014


People who are doing things that fast have thousands of souls and have been playing for ages. Part of this is because Ancients only came in a week or so ago and people have been playing for months, and the other part is that how many souls you get for high-level bosses that give souls is based on level and once you push into the higher levels you can start getting hundreds of souls per boss.
posted by Pope Guilty at 6:48 AM on October 1, 2014


OK, so it is normal for the first time through to your first ascension to actually take a significant amount of time?

I feel like I am winning.
posted by Theta States at 7:17 AM on October 1, 2014 [1 favorite]


Yeah, your first time's going to take awhile. I reset every day or two right now, but I'm hardly assiduous.
posted by Pope Guilty at 7:21 AM on October 1, 2014


I find the background operation of the whole thing the funniest part - it's like an admission the fancy graphics are ultimately totally unnecessary.
posted by GuyZero at 8:43 AM on October 1, 2014


I find the background operation of the whole thing the funniest part - it's like an admission the fancy graphics are ultimately totally unnecessary.

Me too. I laughed when I read that you can do that, and it reminded me of the SMBC line "What are you some kind of baby that needs fancy graphics?"
And nope, don't even need the game open! Ha!
posted by Theta States at 11:59 AM on October 1, 2014


I kind of like the zen aspect of it: yours struggles never change. The enemies are always proportional to your strength. Nothing changes as you get stronger, life is a constant struggle, and then you die and are reincarnated with extra power, but the constant struggle is still there, grinding away at you and .... wait a second...
posted by Theta States at 12:02 PM on October 1, 2014 [7 favorites]


Man, those hero soul DPS bonuses really do make the re-play nicer. Started my first (second? first time I used the "ascend" powerup, at any rate) ascension this morning and accomplished in about three hours what it took a whole day to accomplish first time around. Here's something the FAQ and wiki didn't make clear: if I spend some of those hero souls on ancients, do I lose the DPS bonus they would otherwise have given me? Or is the DPS bonus permanent?
posted by Hold your seahorses at 12:07 PM on October 1, 2014


Pretty sure you lose the bonus, although I admit that does make most of the ancients next to worthless.

You could save the game, buy an ancient and if you lose the bonus import your save, if you were worried...
posted by YAMWAK at 12:22 PM on October 1, 2014 [1 favorite]


> I've had to let the game grind

You get more money if you close the window and reopen it later. It's designed to be left alone overnight or (over-day?) while you're at work.
posted by anti social order at 2:53 PM on October 1, 2014 [2 favorites]


If you spend hero souls, you lose the dps bonus the spent souls would've provided.
posted by Pope Guilty at 4:34 PM on October 1, 2014


If you spend hero souls, you lose the dps bonus the spent souls would've provided.

Yeah, I think that makes it not worth it until you have a lot of souls. They're additive, not multiplicative. — 2 souls is +20% (10% + 10%), not +21% (1.1 * 1.1). So if you have 1 soul, spending it will cost you 9% of your DPS. But if you have 90 souls, each one only accounts for 1% of your total DPS.

Right now I am definitely in the "don't have enough to spend them" category.
posted by aubilenon at 5:23 PM on October 1, 2014


Yeah, your first few ascensions, just focus on gathering souls.
posted by Pope Guilty at 7:22 PM on October 1, 2014


Is this all just secretly bitcoin mining?
posted by Theta States at 8:50 AM on October 2, 2014 [5 favorites]


New theory: this game was the result of stress-testing a new floating-point math module.
posted by Theta States at 2:35 PM on October 2, 2014


New theory: this game was the result of stress-testing a new floating-point math module.

Floating point is exactly the wrong thing to use for incremental games. You don't have fractional GP, hitpoints, or cookies, and the whole point is to repeatedly add small numbers to extremely large ones. With 64-bit floating point, x=x+1 over and over will stop working around 9,007,199,254,740,992. (9,007q in this game's notation)

The should be using some arbitrary precision math library, but if they only want to cover the table of prefixes on the right, they could get away with fixed-size 256-bit integers.
posted by aubilenon at 3:09 PM on October 2, 2014 [2 favorites]


Tiny but noticeable dopamine hit!

Hmm. I kept a game going until I had all upgrades, a few gilded heroes, and maybe a dozen souls lined up, after which I ascended. And clicked maybe five times before deciding that the thing was just utterly boring. Should I see a doctor?
posted by effbot at 11:36 AM on October 3, 2014 [1 favorite]


It does get less absorbing after the first ascension, or at least it did for me. Pretty much followed Effbot's path, but an autoclicker removed some of the tedium for me.
posted by YAMWAK at 11:59 AM on October 3, 2014


Apparently you get a new gilded hero for hitting 10 levels above your previous record, so to get the most gilded heroes, ascend immediately when you get one.
posted by Pope Guilty at 2:36 PM on October 5, 2014


For a quick bit of silly fun, when you are high enough level to kill the Yeti instantly, go back to level 80 for an impromptu bass line with coins on random off beats.
posted by idiopath at 8:46 PM on October 5, 2014 [1 favorite]


Apparently you get a new gilded hero for hitting 10 levels above your previous record, so to get the most gilded heroes, ascend immediately when you get one.

I think you actually just get a gilded hero on every level divisible by 10 (after a certain point) that you hadn't previously beaten.

I certainly had 5 or so gilded heroes the first time I ascended.
posted by aubilenon at 9:55 PM on October 5, 2014 [1 favorite]


I confirm aubilenon's description of the gilded hero award behavior.
posted by JHarris at 10:28 PM on October 5, 2014


Turning this partway into an AskMe here - are there any games like this for the iPhone? Specifically, a game that doesn't involve action combat but where money / HP / damage / whatever accumulates over time? I'm familiar with Sims-type games where you give characters tasks and you come back and check on them later, or things like Dragonwhatsit where you hatch eggs and get money, but I'm thinking specifically of this clicker-style game (or the kittens game, or Cookie Clicker) where everything just keeps getting bigger and bigger and it's all about the purchase of upgrades to further your embiggening.
posted by komara at 8:09 AM on October 6, 2014


I'm very glad to have been wrong.
posted by Pope Guilty at 9:20 AM on October 6, 2014


Here's a calculator that will help you optimize your ancients, gilds, and late game leveling choices. Very handy.
posted by Pope Guilty at 1:35 AM on October 10, 2014 [4 favorites]


Day 24. Ascension 48. 0 to Omeet in 18 minutes. I keep playing because omg but the next Ancient I buy is going to be AMAZING. Also the one after that.

Someone send help. Or donuts.
posted by Hold your seahorses at 6:49 PM on October 19, 2014 [2 favorites]


39 ascentions, 0 to Omeet in under 10 minutes.

I once had a life.
posted by idiopath at 7:07 PM on October 19, 2014 [4 favorites]


I managed to break level 2000 a couple days ago, Frostleaf past level 4100, so ... there's really nothing left to do.

I'm free.

For the record, 101 ascensions.
posted by kafziel at 8:01 PM on October 19, 2014 [3 favorites]


I'm at 13 ascensions. I took the advice of the FAQ, and saved up for a maxed-out vaagur (plus a few others) and now I'm on my first deep run past 140 or so. I'm at about 350 right now and rising. I could probably take to 200 hero souls at this point, but it hasn't really slowed down yet so I'm chugging along at maybe 30-40 levels a day?

According to the stats it's been 24 days since my first click and 6 days since my last ascension.
posted by vibratory manner of working at 8:12 PM on October 19, 2014


WHY ARE WE STILL DOING THIS???
posted by Theta States at 6:21 AM on October 20, 2014 [3 favorites]


I've been quitting this game for over a week now.
posted by JHarris at 7:18 AM on October 20, 2014 [3 favorites]


I think I played Cookie Clicker for 3 days. The one about remaking the universe, maybe 5 days. Clicker Heroes: 24 days and still counting.
posted by Bugbread at 12:51 AM on October 22, 2014 [1 favorite]


I did play Cookie Clicker for quite a while longer than Clicker Heroes. But it's not quite the same thing because Heroes can be "played" even without the browser window open. Most of my time with it, the tab hasn't even been open.
posted by JHarris at 12:43 PM on October 22, 2014


If you are an awful, awful person who doesn't mind going to purist hell, there's now a tool that will let you hack your save file to add gold, gilds, hero souls, etc at no cost (except to your dignity). I can make no guarantees of the security of the tool or anything; all I know is I saw it on reddit and tested it out and it seemed to do what it said it did.
posted by Hold your seahorses at 5:06 PM on October 23, 2014 [1 favorite]


Yeah, you know, I started fiddling with the Ginormo Sword[*] save file within a few hours of beginning my game. It was clear that if you were going to play for real you were in for a long, long slog of manually clicking things for days and days.

I think it's a testament to the way Clicker Heroes is set up that I have yet to feel the impulse to tweak and fiddle. I mean I guess there's a difference - increasing my Ginormo Sword stats let me see new levels I had not yet seen. Tweaking Clicker Heroes would just be ... the same thing, but faster? I guess? I don't know. I'm content with how the game works as-is.


* note: I do not recommend that you start playing this under any circumstances.
posted by komara at 7:08 AM on October 24, 2014 [1 favorite]


* note: I do not recommend that you start playing this under any circumstances.

Ironically, I probably wouldn't have taken a look at this game if you hadn't said that.
posted by vibratory manner of working at 2:55 AM on October 25, 2014 [3 favorites]


Does the "primality" of a boss reset after an ascension, or if I see level 185 have a primal boss does that mean I will never see it be primal again ever EVAR?
posted by ROU_Xenophobe at 8:38 AM on October 25, 2014


My understanding is that it's random every time, and the Atman ancient makes each individual boss more likely to be primal.
posted by Pope Guilty at 8:39 AM on October 25, 2014


Of PARTICULAR INTEREST RIGHT NOW --

Yesterday or the day before they updated to v0.16, which has their Halloween theming. But it seems that they also subtly changed the way they determine which bosses are "Primal." The same bosses on your current run should still be "Primal" (yes I'm going to keep using the scare quotes). But I went back to old areas yesterday and discovered that the bosses that were "Primal" before, were "Primal" again. I think when they updated it, they reset those bosses' flags, so my guess is that, this run only, you can go back and re-beat those previous bosses and get more "Hero Souls" from them.
posted by JHarris at 9:18 AM on October 25, 2014 [1 favorite]


Also, with the Halloween theming they've introduced a mechanic that's a lot like Cookie Clicker's golden cookies, little candies that appear in the window that, if you spot them, you can click and get a very large number of gold pieces relative to your current level. These candies appear surprisingly often, and can easily overwhelm the gold you're earning from beating monsters.

There's also a pumpkin that appears sometimes. If you click on it a lot, you eventually get a random skill use for 30 seconds.
posted by JHarris at 9:21 AM on October 25, 2014 [1 favorite]


If you're doing EDR, beware: the pumpkin changes your last skill clicked for the purposes of Reload to whatever skill it activates.
posted by Pope Guilty at 12:05 PM on October 25, 2014 [2 favorites]


Also, if you're using Libertas or Siyalatas, don't worry, clicking on the candy does not make you stop being idle.
posted by Bugbread at 4:13 PM on October 25, 2014


Yeah, you know, I started fiddling with the Ginormo Sword[*] save file within a few hours of beginning my game. It was clear that if you were going to play for real you were in for a long, long slog of manually clicking things for days and days.

I remembered playing this once years back, so I loaded it up and gave it a go. It's kind fun, right about up until you run into Death in board 15. At which point it becomes an unconscionable grind or an exercise in .sol editing.

For reference, the most rewardingest guy in the game, the last boss, gives 13.7 billion Gold. To get to the stats I was at when I was finally able to beat him in a timely manner would have taken about 44 trillion Gold. This isn't days and days of manually clicking things, this is ... well, I never saw an enemy drop this much, but assume you can get 5 million per screen, and it takes you one second to clear a screen and move on to the next. It would still take about 100 full days of nonstop doing that to get there.

Still, if you call it quits when you see Death, it's an amusing diversion.
posted by kafziel at 7:54 PM on October 25, 2014


The candies seem to have their value calculated based on what level you're on, so if you're stuck one level before a boss, you might want to click ahead before clicking on the candy then click back.
posted by johnofjack at 7:56 AM on October 26, 2014 [1 favorite]


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