Teammates perform worse if you harass them after a mistake...n00b.
April 29, 2016 1:19 PM Subscribe
"Can a video game company tame toxic behaviour?" "League of Legends has 67 million players and grossed an estimated US$1.25 billion in revenue last year. But it also has a reputation for toxic in-game behaviour, which its parent company, Riot Games in Los Angeles, California, sees as an obstacle to attracting and retaining players. So the company has hired a team of researchers to study the social — and antisocial — interactions between its users." Among other things, they're testing cautionary messages like "Teammates perform worse if you harass them after a mistake". This works. If you post the text in red. (Not so much if you post it in white.)
This is a long article in Nature, going over many aspects of what Riot is looking into and how they're looking into it. The data they're collecting is massive, and they have been making it available for other researchers, who are looking into topics like predicting when player behavior becomes toxic, how different cultures judge behavior, and how players master the learning curve of LoL.
This is a long article in Nature, going over many aspects of what Riot is looking into and how they're looking into it. The data they're collecting is massive, and they have been making it available for other researchers, who are looking into topics like predicting when player behavior becomes toxic, how different cultures judge behavior, and how players master the learning curve of LoL.
This post was deleted for the following reason: Have you seen how fast those guys are with a mouse and keyboard, though? More like League of Legerdemain, amirite? But also yes this is a double. -- cortex
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posted by SansPoint at 1:24 PM on April 29, 2016