Constrained Synthesis
September 30, 2016 8:02 AM Subscribe
Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics.
If you like this sort of thing, check @algoritmic. I think I saw the geometric primitives FPP on their feed too.
posted by klarck at 10:29 AM on September 30, 2016 [1 favorite]
posted by klarck at 10:29 AM on September 30, 2016 [1 favorite]
This is cool - I just started working on some grid/terrain code for a small game, I may try to use something like this.
posted by bashos_frog at 3:16 PM on September 30, 2016
posted by bashos_frog at 3:16 PM on September 30, 2016
Someone actually read my PhD thesis! That's not meant to happen. And then they took it a whole lot further. Color me chuffed.
Here is a javascript toy for doing tilemap generation.
posted by pfh at 3:20 PM on September 30, 2016 [24 favorites]
Here is a javascript toy for doing tilemap generation.
posted by pfh at 3:20 PM on September 30, 2016 [24 favorites]
This is fantastic stuff. Thanks. (And thank you pfh! Bravo!)
posted by mondo dentro at 6:43 AM on October 1, 2016 [1 favorite]
posted by mondo dentro at 6:43 AM on October 1, 2016 [1 favorite]
Further resources:
Texture Analysis and Synthesis [Stanford]
Texture Synthesis [Alex Rubinsteyn]
Near-regular Texture Synthesis [CMU]
posted by 0rison at 10:59 AM on October 2, 2016
Texture Analysis and Synthesis [Stanford]
Texture Synthesis [Alex Rubinsteyn]
Near-regular Texture Synthesis [CMU]
posted by 0rison at 10:59 AM on October 2, 2016
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My first thought is applicability to the Pico-8 console...
SAME
posted by cortex at 9:55 AM on September 30, 2016 [1 favorite]