Boom boom boom
November 5, 2010 5:23 PM Subscribe
Friday Flash Fun: Nuclearoids. A little like Boomshine, a lot like dominoes. But with explosions. And bouncy balls. And colors. Lots of colors! Not too brain engaging, with particle attraction and even black holes.
Tip: you do not have to click on a ball; your click pushes the balls away from the area, and the haze shows where they will go. I also recommend turning OFF the sound, it's rather "chiptuney".
Tip: you do not have to click on a ball; your click pushes the balls away from the area, and the haze shows where they will go. I also recommend turning OFF the sound, it's rather "chiptuney".
Not entirely sure what I am doing, but it's a lovely interface.
posted by carter at 7:08 PM on November 5, 2010
posted by carter at 7:08 PM on November 5, 2010
Oh man the second I detonated the first one this giant smile crept across my face.
posted by griphus at 7:26 PM on November 5, 2010
posted by griphus at 7:26 PM on November 5, 2010
I like this.
posted by St. Alia of the Bunnies at 7:53 PM on November 5, 2010
posted by St. Alia of the Bunnies at 7:53 PM on November 5, 2010
This plus Flaming Lips "Embryonic" = mild synesthesia
posted by bovious at 8:15 PM on November 5, 2010
posted by bovious at 8:15 PM on November 5, 2010
234,020. Kneel before your new master.
posted by Strange Interlude at 8:22 PM on November 5, 2010
posted by Strange Interlude at 8:22 PM on November 5, 2010
☀ ❍ ♽ ♬ ☄
posted by not_on_display at 8:58 PM on November 5, 2010
posted by not_on_display at 8:58 PM on November 5, 2010
Cute enough to play through twice, and that doesn't happen often. Visually it reminded me a lot of Spheres of Chaos.
posted by motty at 10:09 PM on November 5, 2010
posted by motty at 10:09 PM on November 5, 2010
This is a really great game to play when you're on the phone with someone.
"Uh huh. Uh huh."
Meanwhile: Blast! Pop! Pow!
posted by fontor at 10:10 PM on November 5, 2010 [2 favorites]
"Uh huh. Uh huh."
Meanwhile: Blast! Pop! Pow!
posted by fontor at 10:10 PM on November 5, 2010 [2 favorites]
234,020. Kneel before your new master.
So my 239,080 is a good score, then?
Still trying to figure out precisely how this works...
posted by booksherpa at 10:32 PM on November 5, 2010
So my 239,080 is a good score, then?
Still trying to figure out precisely how this works...
posted by booksherpa at 10:32 PM on November 5, 2010
261,680.
I'm supposed to be working on my dissertation right now. Instead, I've discovered a gift I never knew I had. I'm going back in...
posted by jamjames at 10:44 PM on November 5, 2010
I'm supposed to be working on my dissertation right now. Instead, I've discovered a gift I never knew I had. I'm going back in...
posted by jamjames at 10:44 PM on November 5, 2010
An interesting variation would be if you were allowed to drop a second "manual" blast at some point.
posted by XMLicious at 9:27 AM on November 6, 2010
posted by XMLicious at 9:27 AM on November 6, 2010
Still trying to figure out precisely how this works...
Some of the facts above are wrong. It's just what I've been able to figure out:
Each nuclearoid has several qualities directly proportional to its size: length until explosion, gravity, size of explosion, and acceleration.
The longer two 'oids are within each other's gravitational sphere, their "fuse" (the size of the light on the inside) goes off. Eventually, one blows. rocketing the other across the stage. The size of the 'oid determines the acceleration and velocity. The fat ones can't go very far or very quickly. The tiny ones bounce around like pinballs.
After an explosion, the one that remains still has X amount of fuse left. Depending on the size of what comes into its gravitational field, it either blows that thing up or blows up itself. The asymmetrical explosions is what drivers this game. Bigger ones blow up into smaller ones and so on and so forth. That's the part that resembles Asteroids.
There are also two, as far as I've seen, special objects: black holes and 'oids full of smaller ones. The fuse on black holes does not correlate to their size like on the 'oids, but their gravity does. Once they blow up, instead of causing an explosion, they cause a vacuum effect drawing more objects into the radius. Black hole detonations stack, so once you blow a bunch of them up, the gravity field gets stronger and stronger. However, they don't suck anything into themselves. They just compress 'toids to get more chain reactions going.
There are also larger 'oids that after a few explosions blow up into a large amount of tiny ones instead of vanishing.
Now that I've taken away all the magic: ENJOY!
posted by griphus at 9:46 AM on November 6, 2010 [2 favorites]
Some of the facts above are wrong. It's just what I've been able to figure out:
Each nuclearoid has several qualities directly proportional to its size: length until explosion, gravity, size of explosion, and acceleration.
The longer two 'oids are within each other's gravitational sphere, their "fuse" (the size of the light on the inside) goes off. Eventually, one blows. rocketing the other across the stage. The size of the 'oid determines the acceleration and velocity. The fat ones can't go very far or very quickly. The tiny ones bounce around like pinballs.
After an explosion, the one that remains still has X amount of fuse left. Depending on the size of what comes into its gravitational field, it either blows that thing up or blows up itself. The asymmetrical explosions is what drivers this game. Bigger ones blow up into smaller ones and so on and so forth. That's the part that resembles Asteroids.
There are also two, as far as I've seen, special objects: black holes and 'oids full of smaller ones. The fuse on black holes does not correlate to their size like on the 'oids, but their gravity does. Once they blow up, instead of causing an explosion, they cause a vacuum effect drawing more objects into the radius. Black hole detonations stack, so once you blow a bunch of them up, the gravity field gets stronger and stronger. However, they don't suck anything into themselves. They just compress 'toids to get more chain reactions going.
There are also larger 'oids that after a few explosions blow up into a large amount of tiny ones instead of vanishing.
Now that I've taken away all the magic: ENJOY!
posted by griphus at 9:46 AM on November 6, 2010 [2 favorites]
216,820. I wish reloaded levels were the same as the original; it's tough to generate a strategy.
posted by Mitheral at 11:28 AM on November 6, 2010
posted by Mitheral at 11:28 AM on November 6, 2010
Hmm. Damn. Uhh. This thing is seriously time-consuming. Fucking game, how does it work?
posted by Night_owl at 9:59 PM on November 6, 2010
posted by Night_owl at 9:59 PM on November 6, 2010
"Oh, I've heard of worse," said Ford, "I read of one planet off in the seventh dimension that got used as a ball in a game of intergalactic bar billiards. Got potted straight into a black hole. Killed ten billion people."
"That's mad," said Mella.
"Yes, only scored thirty points too."
posted by Protocols of the Elders of Sockpuppetry at 1:55 AM on November 7, 2010 [2 favorites]
"That's mad," said Mella.
"Yes, only scored thirty points too."
posted by Protocols of the Elders of Sockpuppetry at 1:55 AM on November 7, 2010 [2 favorites]
204,400. Proving once again that knowing how something works doesn't mean you can work it.
posted by griphus at 8:59 AM on November 7, 2010
posted by griphus at 8:59 AM on November 7, 2010
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posted by Splunge at 5:56 PM on November 5, 2010