LA Noire Gag Reel
February 4, 2013 12:35 AM Subscribe
It's the tongues. The terrible, horrible, tongues. Computers don't have tongues. Why are there so many tongues in my computer?
posted by Neale at 1:28 AM on February 4, 2013 [3 favorites]
posted by Neale at 1:28 AM on February 4, 2013 [3 favorites]
When the mocap is capturing the bloopers the targets become very convincing avatars and it really shows up the acting performances. This is something I find fascinating. If the process of digitisation reveals imperfections in performance in a fundamental way; it could lead to some interesting applications.
posted by vicx at 3:43 AM on February 4, 2013 [5 favorites]
posted by vicx at 3:43 AM on February 4, 2013 [5 favorites]
This is the reality I want but can't get. When I get busted for whatever, I want cops to spontaneously break into baby language.
posted by spamguy at 5:46 AM on February 4, 2013 [1 favorite]
posted by spamguy at 5:46 AM on February 4, 2013 [1 favorite]
LA Noire was an amazing technological achievement, and its capacity to tell a story and establish a world is wholly unparalleled in this or any other generation.
It's just a shame the game itself is not that much fun, what you do doesn't matter to the storyline, and thanks to a slipup in UI design it's nearly impossible to get certain outcomes without an FAQ.
Of course, that's not really so much the fault of the developers, who were clearly having problems of their own behind the scenes.
Great link, OP. I really enjoyed watching this.
posted by HostBryan at 6:19 AM on February 4, 2013 [5 favorites]
It's just a shame the game itself is not that much fun, what you do doesn't matter to the storyline, and thanks to a slipup in UI design it's nearly impossible to get certain outcomes without an FAQ.
Of course, that's not really so much the fault of the developers, who were clearly having problems of their own behind the scenes.
Great link, OP. I really enjoyed watching this.
posted by HostBryan at 6:19 AM on February 4, 2013 [5 favorites]
Boop. Beep!
From the tech link it appears that each actor was shot in isolation, so what would appear to be actors reacting to one another's blooper is probably just effective capture selection.
It's also worth noting as well that there will probably never be another game made this way, as the separate capture of head and body was a technical limitation, and they'd obviously like to do both at the same time. Tron Legacy would demonstrate this later.
That said, the tech itself did work well in game. I played through much of LA Noire, and I did feel like I had somehow taken control of Ken Cosgrove. It is a shame that the game is indeed not that much fun. With this forward-looking mocap tech on their hands, the designers felt they had a medium capable of expressing human emotion, and that this gave them license to base a significant portion of the game on the player's ability to interpret that emotion. This aspect of it didn't work at all.
posted by rlk at 7:05 AM on February 4, 2013 [2 favorites]
From the tech link it appears that each actor was shot in isolation, so what would appear to be actors reacting to one another's blooper is probably just effective capture selection.
It's also worth noting as well that there will probably never be another game made this way, as the separate capture of head and body was a technical limitation, and they'd obviously like to do both at the same time. Tron Legacy would demonstrate this later.
That said, the tech itself did work well in game. I played through much of LA Noire, and I did feel like I had somehow taken control of Ken Cosgrove. It is a shame that the game is indeed not that much fun. With this forward-looking mocap tech on their hands, the designers felt they had a medium capable of expressing human emotion, and that this gave them license to base a significant portion of the game on the player's ability to interpret that emotion. This aspect of it didn't work at all.
posted by rlk at 7:05 AM on February 4, 2013 [2 favorites]
Don't know why exactly, but I love that they took the time to create this, and to such detail. I seem to remember Pixar doing something similar for Toy Story.
posted by Celsius1414 at 10:38 AM on February 4, 2013
posted by Celsius1414 at 10:38 AM on February 4, 2013
Well it was clearly immersive for me, because when they flubbed the line in the train yard, the shot where a short train was rolling by in the background, I immediately thought "Oh, now they're going to have to roll the train all the way back for the next take."
posted by benito.strauss at 2:24 PM on February 4, 2013 [4 favorites]
posted by benito.strauss at 2:24 PM on February 4, 2013 [4 favorites]
I tried to like Shen mue but I just couldn't get past how much I don't want my games to be "realistic".
Unless it is Dwarf Fortress realistic.
posted by Our Ship Of The Imagination! at 7:06 PM on February 4, 2013 [1 favorite]
Unless it is Dwarf Fortress realistic.
posted by Our Ship Of The Imagination! at 7:06 PM on February 4, 2013 [1 favorite]
Strangely, the effect I got from the video was one of UNreality; it was somehow more obvious (versus the game itself) that the facial capture was done separately from the body animation, and that the body animation was rougher. Part of that might just be down to learning how they did the facial animation after finishing the game, though.
posted by chrominance at 7:07 PM on February 4, 2013
posted by chrominance at 7:07 PM on February 4, 2013
Unless it is Dwarf Fortress realistic.
Losing is fun!
posted by Celsius1414 at 2:25 AM on February 5, 2013 [1 favorite]
Losing is fun!
posted by Celsius1414 at 2:25 AM on February 5, 2013 [1 favorite]
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I think I liked it but it's uncanny how normal it looks
posted by hap_hazard at 12:59 AM on February 4, 2013