Q. Why are ducks hard to understand? A. It's because they're on quack.
July 3, 2013 6:09 PM Subscribe
A duck has an adventure, a story game. (requires Flash)
1. Once you complete one route, it might not actually be entirely complete. When you explore another route, it's possible for it to join with the old one and make new paths available. Use the Zoom Out option to find new unexplored branches.
2. Quack.
1. Once you complete one route, it might not actually be entirely complete. When you explore another route, it's possible for it to join with the old one and make new paths available. Use the Zoom Out option to find new unexplored branches.
2. Quack.
Hive of villainy and KITTENS.
posted by SpaceWarp13 at 6:18 PM on July 3, 2013 [3 favorites]
posted by SpaceWarp13 at 6:18 PM on July 3, 2013 [3 favorites]
with hats.
posted by egypturnash at 6:39 PM on July 3, 2013 [1 favorite]
posted by egypturnash at 6:39 PM on July 3, 2013 [1 favorite]
Now, this is my idea of fun :)
posted by gemutlichkeit at 6:44 PM on July 3, 2013
posted by gemutlichkeit at 6:44 PM on July 3, 2013
I love the headline joke so much. And the duck duck goose joke. But we shouldn't forget how sinister those little guys are.
posted by Ghostride The Whip at 7:18 PM on July 3, 2013 [2 favorites]
posted by Ghostride The Whip at 7:18 PM on July 3, 2013 [2 favorites]
Ms. Gin & Comics says it's because they have a quackcent.
posted by Gin and Comics at 9:36 PM on July 3, 2013 [3 favorites]
posted by Gin and Comics at 9:36 PM on July 3, 2013 [3 favorites]
Scott McCloud would approve.
posted by not_on_display at 10:37 PM on July 3, 2013 [2 favorites]
posted by not_on_display at 10:37 PM on July 3, 2013 [2 favorites]
Metafilter is all llama llama duck today.
(I like it.)
posted by bigendian at 1:06 AM on July 4, 2013
(I like it.)
posted by bigendian at 1:06 AM on July 4, 2013
(I can't take credit for the tags, I got the idea from not_on_display)
posted by JHarris at 4:49 AM on July 4, 2013
posted by JHarris at 4:49 AM on July 4, 2013
The achievements were ok. The hats were awesome. Now I understand why everyone plays TF2. Because Hats.
posted by Hactar at 5:22 AM on July 4, 2013
posted by Hactar at 5:22 AM on July 4, 2013
The visual style is lovely and the branching narrative is very pleasing. But I'm a bit bummed about the values it seems to be transmitting through the narrative.
posted by LMGM at 6:19 AM on July 4, 2013
posted by LMGM at 6:19 AM on July 4, 2013
I'm not sure you can call this a game. As visions go, I'd have to say this was closer to Scott McCloud's than, say, Shigeru Miyamoto's.
posted by darksasami at 6:35 PM on July 5, 2013
posted by darksasami at 6:35 PM on July 5, 2013
It's not a game, strictly speaking, and sometimes I make this very distinction. But the definition is somewhat pedantic. Just calling it a game is close enough to people's conceptions of what a computer game is to pass. I try to be practical about this.
posted by JHarris at 6:45 PM on July 5, 2013
posted by JHarris at 6:45 PM on July 5, 2013
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posted by JHarris at 6:12 PM on July 3, 2013 [3 favorites]