Take the Nightline through an infinite Metropolis
November 26, 2020 2:13 PM Subscribe
Inspired by late nights on the Tristate area MTA system, Nightline (Win/Mac/Linux) is a gorgeous procedural subway experience by @colorfiction, free for the next three days.
I have this and I like it but, ADHD. I can only stare passively for a finite amount of time. For non ADHD folk, it's pretty, and probably meditative.
posted by evilDoug at 4:33 PM on November 26, 2020
posted by evilDoug at 4:33 PM on November 26, 2020
Reminds me of Drivey (2005), which I now see has a nifty WebGL version.
posted by Chef Flamboyardee at 4:39 PM on November 26, 2020 [5 favorites]
posted by Chef Flamboyardee at 4:39 PM on November 26, 2020 [5 favorites]
Turn on real-time reflections in the options for best effect, if your graphics hardware can handle it.
posted by entity447b at 11:38 PM on November 26, 2020
posted by entity447b at 11:38 PM on November 26, 2020
Ooooh
posted by Going To Maine at 11:54 PM on November 26, 2020
posted by Going To Maine at 11:54 PM on November 26, 2020
Meh ... buy a minimum package for Star Citizen (what, 40 bucks?) and go to ArcCorp and ride the train systems.
Much prettier AND you can fly through solar systems! Yes, it IS like Rogue Trader, but in today's, seamless, top notch 3D graphics!
posted by MacD at 11:44 AM on November 27, 2020
Much prettier AND you can fly through solar systems! Yes, it IS like Rogue Trader, but in today's, seamless, top notch 3D graphics!
posted by MacD at 11:44 AM on November 27, 2020
$40 >> $1, though.
posted by Going To Maine at 12:36 PM on November 27, 2020
posted by Going To Maine at 12:36 PM on November 27, 2020
Has anybody else tried the Linux version, only to find that it renders the train carriage as pitch black, with only the glow of the sky and silhouettes of the buildings showing through the windows?
The macOS version works better, and manages a passable (if laggy) framerate on my 2016 MacBook with the maximum quality options enabled. I wonder how much smoother it'll be on an M1.
posted by acb at 4:00 PM on November 27, 2020 [1 favorite]
The macOS version works better, and manages a passable (if laggy) framerate on my 2016 MacBook with the maximum quality options enabled. I wonder how much smoother it'll be on an M1.
posted by acb at 4:00 PM on November 27, 2020 [1 favorite]
Other observations: (a) it's perversely reassuring to know they still have Frito-Lay crisps and lurid murders in New York in the orange-and-teal-hued, Vangelis-scored, vaguely Stålenhagian cyberfuture, and (b) is the existential horror of realising that you don't cast a reflection meant to be a canonical part of the game?
posted by acb at 4:02 PM on November 27, 2020 [1 favorite]
posted by acb at 4:02 PM on November 27, 2020 [1 favorite]
This must be what it's like for Gordon Freeman in between the Half-Life games.
posted by swr at 4:31 PM on November 27, 2020 [1 favorite]
posted by swr at 4:31 PM on November 27, 2020 [1 favorite]
Reminds me of Drivey (2005), which I now see has a nifty WebGL version.
The first (“Industrial”) level gave me flashbacks to road journeys in Melbourne (in particular, the drive to/from the airport). And the fact that the desert level is named Nullarbor suggests that it may be of Australian origin.
posted by acb at 5:30 AM on November 28, 2020
The first (“Industrial”) level gave me flashbacks to road journeys in Melbourne (in particular, the drive to/from the airport). And the fact that the desert level is named Nullarbor suggests that it may be of Australian origin.
posted by acb at 5:30 AM on November 28, 2020
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posted by iamkimiam at 3:47 PM on November 26, 2020