Microsimulation of road traffic with a time-continuous model
July 2, 2003 7:43 PM Subscribe
traffic jam simulator [note: java applet]
this has taught me that i am an evil, vengeful traffic god.
[this is good]
posted by christian at 8:10 PM on July 2, 2003
[this is good]
posted by christian at 8:10 PM on July 2, 2003
Sweet. I love this sort of stuff.
Good, if old related Washington Post article.
posted by weston at 8:13 PM on July 2, 2003
Good, if old related Washington Post article.
posted by weston at 8:13 PM on July 2, 2003
damn, feels like home
if you kick up all the sliders, it becomes "405 at 5" simulator
anyone in LA knows exactly what I mean...
posted by badzen at 8:14 PM on July 2, 2003
if you kick up all the sliders, it becomes "405 at 5" simulator
anyone in LA knows exactly what I mean...
posted by badzen at 8:14 PM on July 2, 2003
that's really cool, now if only you could change the type of on and off ramp and throw in some 20 foot offramps directly into rotaries....BRU HA HA HA HA!
posted by NGnerd at 8:22 PM on July 2, 2003
posted by NGnerd at 8:22 PM on July 2, 2003
traffic waves: SOMETIMES ONE DRIVER CAN VASTLY IMPROVE TRAFFIC!
starlogo traffic project :D
posted by kliuless at 8:51 PM on July 2, 2003
starlogo traffic project :D
posted by kliuless at 8:51 PM on July 2, 2003
fun. i got total gridlock by only adding about 100 more cars an hour. must forward the link to texdot.
posted by birdherder at 9:11 PM on July 2, 2003
posted by birdherder at 9:11 PM on July 2, 2003
you find great stuff, crunch - another winner! Thanks.
posted by madamjujujive at 9:52 PM on July 2, 2003
posted by madamjujujive at 9:52 PM on July 2, 2003
It's missing the option for percentage of tools who drive in the right lane with their left turn signal blinking for miles on end.
Other than that, quite cool.
So that's where the CogSci grad student got the model for his presentation this last spring that I was forced to sit through . . .
posted by Fezboy! at 9:56 PM on July 2, 2003
Other than that, quite cool.
So that's where the CogSci grad student got the model for his presentation this last spring that I was forced to sit through . . .
posted by Fezboy! at 9:56 PM on July 2, 2003
Great post. I once wrote something similar for a university project, although it was plagued with problems because my drivers each had their own reaction time, which eventually resulted in two or more of the cars crashing into each other.
posted by jonvaughan at 3:10 AM on July 3, 2003
posted by jonvaughan at 3:10 AM on July 3, 2003
Excellent! It is missing those annoying fools who skip lanes every 10 seconds when the traffic is almost at a stand still; and where are all the death wish bikers that weave about between the cars :)
posted by DrDoberman at 7:48 AM on July 3, 2003
posted by DrDoberman at 7:48 AM on July 3, 2003
I don't think it's much of a simulation. The cars tend to space out too evenly and everyone's too polite.
A better simulation would give each driver some random characteristics: preferred following distance (simulating tailgaters), preferred lane-change margin (simulating gap required to change lanes), preferred speed variance (simulating faster/lower than speed limit), and aggravation (which, as it increases, changes the other characteristics).
And then there should be my car, with it's fifty jillawatt laser, used to vapourize those assholes who just can't get their shit together. :-)
posted by five fresh fish at 9:06 AM on July 3, 2003
A better simulation would give each driver some random characteristics: preferred following distance (simulating tailgaters), preferred lane-change margin (simulating gap required to change lanes), preferred speed variance (simulating faster/lower than speed limit), and aggravation (which, as it increases, changes the other characteristics).
And then there should be my car, with it's fifty jillawatt laser, used to vapourize those assholes who just can't get their shit together. :-)
posted by five fresh fish at 9:06 AM on July 3, 2003
Great post. I once wrote something similar for a university project, although it was plagued with problems because my drivers each had their own reaction time, which eventually resulted in two or more of the cars crashing into each other.
Pffff! How realistic is that!?
posted by weston at 9:26 AM on July 3, 2003
Pffff! How realistic is that!?
posted by weston at 9:26 AM on July 3, 2003
If I've learned anything from this, it's that trucks should not be allowed on the road.
posted by drezdn at 10:54 AM on July 3, 2003
posted by drezdn at 10:54 AM on July 3, 2003
This is so neat. Do any of the SimCity type games include real traffic simulation like this yet?
posted by freebird at 11:05 AM on July 3, 2003
posted by freebird at 11:05 AM on July 3, 2003
I don't buy it.
On the initial screen set up, with the semi-circle road with one ramp road at the bottom, when I increased the inflow from the ramp road, there was a build up, as traffic failed to filter into the outside lane successfully.
The traffic of the outside lane slowed down as the ramproad traffic eased into that lane, BUT the traffic in the inside lane also slowed down to a crawl, even though there was no reason (no inflow into that lane)!
So, in short. Bollox.
The end.
posted by Blue Stone at 11:10 AM on July 3, 2003
On the initial screen set up, with the semi-circle road with one ramp road at the bottom, when I increased the inflow from the ramp road, there was a build up, as traffic failed to filter into the outside lane successfully.
The traffic of the outside lane slowed down as the ramproad traffic eased into that lane, BUT the traffic in the inside lane also slowed down to a crawl, even though there was no reason (no inflow into that lane)!
So, in short. Bollox.
The end.
posted by Blue Stone at 11:10 AM on July 3, 2003
Yeah, it's not perfect. Though maybe the backup in the inside loop is from cars moving out of the backup in the outside loop into the inside loop. In any case, it seems realistic.
Though I've noticed, in the 'blocked lane' simulation, it's clear that some vehicles inexplicably move into the blocked lane as they approach the back up.
I guess we'll all have to wait for version 3.0.
posted by crunchland at 1:21 PM on July 3, 2003
Though I've noticed, in the 'blocked lane' simulation, it's clear that some vehicles inexplicably move into the blocked lane as they approach the back up.
I guess we'll all have to wait for version 3.0.
posted by crunchland at 1:21 PM on July 3, 2003
« Older Roobarb | Japanese Super Heros from the 70's Newer »
This thread has been archived and is closed to new comments
posted by graventy at 8:08 PM on July 2, 2003