Stack 'em!
July 29, 2005 7:41 PM Subscribe
Stackopolis Some better-late-than-never Friday Flash. Addictive and challenging (translation: fun and frustrating).
Well, turns out I suck at this game.
posted by yodelingisfun at 8:34 PM on July 29, 2005
posted by yodelingisfun at 8:34 PM on July 29, 2005
Made it to level 10, and realized that
1) I'm only halfway there, and
2) forced isometric perspective fell into disuse for a very good reason.
posted by sysinfo at 8:58 PM on July 29, 2005
1) I'm only halfway there, and
2) forced isometric perspective fell into disuse for a very good reason.
posted by sysinfo at 8:58 PM on July 29, 2005
Made it to Level 9 and then found out that I needed to have paid attention to those passwords if I had wanted to continue.
Was fun though, but I wish you could rotate the map a la Sim City. Having a piece "hidden" was the frustrating bit.
posted by aiko at 9:09 PM on July 29, 2005
Was fun though, but I wish you could rotate the map a la Sim City. Having a piece "hidden" was the frustrating bit.
posted by aiko at 9:09 PM on July 29, 2005
The perspective is bad enough, when they change the colour it is too much to take...
posted by Chuckles at 11:44 PM on July 29, 2005
posted by Chuckles at 11:44 PM on July 29, 2005
Well, that's one way to waste a Saturday morning! Thanks for that.
posted by MrMustard at 4:50 AM on July 30, 2005
posted by MrMustard at 4:50 AM on July 30, 2005
Just in case anybody needs level codes, and because I want to see if this will work...
9 raadmaan
10 toyblocs
11 bladerun
12 PAVEMENT
13 sealevel
14 AUTOSHOP
15 highrise
16 omnicorp
17 surfshaq
18 seashell
19 fishtank
20 deadends
posted by Chuckles at 11:23 AM on July 30, 2005
9 raadmaan
10 toyblocs
11 bladerun
12 PAVEMENT
13 sealevel
14 AUTOSHOP
15 highrise
16 omnicorp
17 surfshaq
18 seashell
19 fishtank
20 deadends
posted by Chuckles at 11:23 AM on July 30, 2005
I found that I was highly frustrated by the stupid font in the "numbered goal" thing. I.e. I lost because of stupid shit like the "2" and "3" being too similar-looking and having to sit there and stare at the numbers to figure out what I was missing and having time run out. If they could have presented the objective in a less confusing way it would shifted the focus onto what it should have been, moving the blocks.
posted by Rhomboid at 6:12 PM on July 30, 2005
posted by Rhomboid at 6:12 PM on July 30, 2005
Don't like the time limit. And blocks disappear and don't re-appear unless you move your mouse...just so. reading those numbers is a pain, the font is too blocky.
/end kvetching
posted by zardoz at 3:06 AM on July 31, 2005
/end kvetching
posted by zardoz at 3:06 AM on July 31, 2005
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posted by fungible at 8:22 PM on July 29, 2005