Everquest guide suicides. Or maybe not.
November 27, 2000 12:14 PM   Subscribe

Everquest guide suicides. Or maybe not. No one's really sure. Is this why they call it "Ever-Crack"? [ From Salon via Flutterby. ]
posted by baylink (16 comments total)
 
I guess it's worth revisiting. I played the game for a month before I stopped. Very dangerous
posted by john at 12:17 PM on November 27, 2000


Aww, I wanted be the 'asshole', I'm not implying that it's wrong or bad, there's a certain satisfaction you get about correcting someone. And, the last post just got 5 messages. Chances are all this stuff comes back to the paper rpg games, remember those legends about the devil taking people's souls? It didn't help when all the churches started printing leaflets featuring the illustrations either. If you want to go further, it can be traced to the same people that thought Harry Potter was evil. I guess some people can't handle others having fun.
posted by tiaka at 12:21 PM on November 27, 2000


Even the BBC is getting in on this
posted by john at 12:30 PM on November 27, 2000


A double post, sir!
Should you not have known better?
Damn you john. Brigand!

http://www.metafilter.com/comments.mefi/4393
posted by DoublePostGuy at 12:30 PM on November 27, 2000


That's a double post about a double post.
posted by john at 12:33 PM on November 27, 2000


Who is the mysterious DoublePostGuy? And have you noticed you never see him and Baylink at the same time?
I sleep better knowing that he/she is out there somewhere protecting us.
posted by thirteen at 12:39 PM on November 27, 2000


that's a double post of a double post.
posted by tiaka at 12:39 PM on November 27, 2000


now it's a double notice of a double post of a double post.
posted by tiaka at 12:40 PM on November 27, 2000


At some point if this continues, all our heads are likely to explode.
posted by john at 12:41 PM on November 27, 2000


or will they?
posted by tiaka at 12:43 PM on November 27, 2000


now it's a double notice of a double post of a double post.
posted by fvw at 1:04 PM on November 27, 2000


no, it's not.
posted by tiaka at 1:09 PM on November 27, 2000


I have one question about this article:

Richard Garriot, the creator of Ultima Online, was once visited by a naked fan who pulled out a gun and took a shot at him.

If the fan was naked, what did he pull his gun out of?
posted by rcade at 8:11 PM on November 27, 2000


"Aw, phuque."

Thanks, DoublePostGuy.

(Who was that masked typist...?)
posted by baylink at 9:55 PM on November 27, 2000


I never understood why people liked the Ultima series so much. I tried 4, the quest of the Avatar, I think. I kept getting frustrated and go on town killing sprees, would would mean I would have to revert to an old save.

I prefered Wasteland in that respect.

Perhaps people just had a fetish for those cloth maps.
posted by john at 10:51 PM on November 27, 2000


They're very very soft, you understand.

The Ultima series was far more engaging than anything else I encountered at the time. Plus, with the continuing storyline (especially from 4 and up) it was like a really good series of books, you return to a realm you know and enjoy.

You get to experience what's changed, and what's stayed the same. And the Origin developers always left little easter eggs for people who'd followed the series for quite some time, which was a definite draw. Ongoing in-jokes, type of feeling.

Also, with 4 specifically, the fact that you couldn't continue the game after the town killing sprees (I'm pretty sure everyone excercised a little of their Dark Avatar now and then :-) was a reasonably new catch. Earlier actions had later consequences in a way much more involved than "Damn! I didn't toggle fob 213 way back there, now I have to restart!"
posted by cCranium at 4:41 AM on November 28, 2000


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