Epsilon
June 3, 2008 1:53 AM Subscribe
difficult game, imho:(
posted by Seoptimist at 3:13 AM on June 3, 2008
posted by Seoptimist at 3:13 AM on June 3, 2008
Got to 5c, then got bored. There were too many easy levels in the beginning.
posted by Spacelegoman at 3:58 AM on June 3, 2008
posted by Spacelegoman at 3:58 AM on June 3, 2008
Very well implemented and some great mechanisms. But for casual gameplay, I think this should be split up. Use each mechanism (portals, time travel, gravity) on its own in more puzzling ways. I mean, I'm at work--I don't have time to learn a whole toolkit to solve a few puzzles.
posted by DU at 4:41 AM on June 3, 2008
posted by DU at 4:41 AM on June 3, 2008
Neat game. Thanks for this. I like the physics nerd aspect of it.
posted by farishta at 5:52 AM on June 3, 2008
posted by farishta at 5:52 AM on June 3, 2008
I don't get the utility of ghost rooms. Anyone care to explain?
posted by djgh at 6:11 AM on June 3, 2008
posted by djgh at 6:11 AM on June 3, 2008
I didn't understand the use of the ghost rooms either, but they get turned off automatically after two levels or so (and I think you can turn them off yourself by pressing "G").
posted by bjrn at 6:16 AM on June 3, 2008
Okay. I'm not sure if i just finished the game...It says "Play Again" after the finishing sequence, so I'm guessing that's the end of the game.
posted by bjrn at 6:16 AM on June 3, 2008
The ghost rooms help you visualize the path of the ball, by copying the room from the vantage point of the entry portal and lining it up with the exit portal. Each ghost room is just a copy of the main room itself, lined up accordingly.
posted by googly at 7:32 AM on June 3, 2008
posted by googly at 7:32 AM on June 3, 2008
I miss GLaDOS.
I'm sure she misses you too. You don't link to her; I bet you don't even memail.
posted by juv3nal at 9:34 AM on June 3, 2008
I'm sure she misses you too. You don't link to her; I bet you don't even memail.
posted by juv3nal at 9:34 AM on June 3, 2008
anyone else feel like level X has no solution? as near as I can tell, it isn't possible to make any input. there are no portals, and time reversal doesn't work on the level. am I insane, or is this level literally just a dead end?
posted by shmegegge at 10:17 AM on June 3, 2008
posted by shmegegge at 10:17 AM on June 3, 2008
level x finishes itself. It's also, apparently, the last level of the game. The came concept is cool, but the implementation leaves something to be desired, such as a real challenge.
posted by JMOZ at 11:05 AM on June 3, 2008
posted by JMOZ at 11:05 AM on June 3, 2008
when I played level X, the ball hit a corner all wonky and then got stuck in a narrow hallway until it came to rest. this happened over and over again, to the point where I actually wondered if refreshing the map that many times was a sign I'd lost my mind.
posted by shmegegge at 11:11 AM on June 3, 2008
posted by shmegegge at 11:11 AM on June 3, 2008
Yeah, Level X did the same thing for me, shmegegge.
And, juv3nal, the fact that someone paid $5 to make GLaDOS a member makes me a happy camper.
posted by papercake at 1:18 PM on June 3, 2008
And, juv3nal, the fact that someone paid $5 to make GLaDOS a member makes me a happy camper.
posted by papercake at 1:18 PM on June 3, 2008
Nice effects, horrible graphics.... if that makes sense.
The ball, the portals, the tokens... everything looks like a blurry sameness.
posted by rokusan at 4:26 PM on June 3, 2008
The ball, the portals, the tokens... everything looks like a blurry sameness.
posted by rokusan at 4:26 PM on June 3, 2008
« Older Rachel Carson | "Shall I not have intelligence with the earth?" Newer »
This thread has been archived and is closed to new comments
posted by Happy Dave at 2:55 AM on June 3, 2008