Physics Invader
October 26, 2008 9:11 AM   Subscribe

Physics Invader takes the classic Space Invaders idea and, as you might guess from the name, adds physics. Extra points awarded for pushing the heaps of Invader corpses off the edge of the screen! PEW PEW PEW!

It's Friday-ish, right?
posted by 40 Watt (19 comments total) 13 users marked this as a favorite
 
Also: via the often-great Indiegames.com
posted by 40 Watt at 9:12 AM on October 26, 2008


Awesome. Thanks.
posted by motty at 9:29 AM on October 26, 2008


Neat!
posted by SPrintF at 9:29 AM on October 26, 2008


Oddness: I managed to lose my last life at the exact moment I killed a level's last invader, then I continued on with -ve values of ships.

I may or may not try to replicate.

I got bored at level 15.
posted by jackiemcghee at 9:30 AM on October 26, 2008


I got bore at level 15

agreed. neat concept, but too easy.
posted by namewithoutwords at 9:34 AM on October 26, 2008


My base either weighs a lot more than I imagined, is covered in teflon, or I'm defending a hockey rink.
posted by Kid Charlemagne at 9:36 AM on October 26, 2008


It's a good idea in theory, but in practice it doesn't add much to the game.
posted by Memo at 9:55 AM on October 26, 2008


WHY CAN'T I MOVE AND SHOOT?! ARGHH!!!!!
posted by Christ, what an asshole at 10:07 AM on October 26, 2008


You had me at pew pew pew.
posted by Kattullus at 10:33 AM on October 26, 2008 [2 favorites]


The combination of increased firing speed, with the fact that the rounds fired fall back down onto the enemies, if they hit nothing, makes this way easy.
posted by paisley henosis at 10:58 AM on October 26, 2008


I thought physics meant explosions. :(
posted by TwelveTwo at 11:04 AM on October 26, 2008


The fact that enemy ships fall faster than their bullets and deactivate their bullets if they touch them means the best strategy is to maintain a constant cascade of enemy dead at all times. That's my kinda strategy!
posted by Mitrovarr at 11:27 AM on October 26, 2008 [1 favorite]


I love this :)
posted by SheMulp AKA Plus 1 at 12:10 PM on October 26, 2008


High score, oh yeah! And even tho my wrist is sore I may have to break out the old atari and do it up old school!
posted by SheMulp AKA Plus 1 at 12:16 PM on October 26, 2008


These old school games just aren't the same without a real Atari joystick.
posted by crapmatic at 12:58 PM on October 26, 2008


The fact that enemy ships fall faster than their bullets and deactivate their bullets if they touch them means the best strategy is to maintain a constant cascade of enemy dead at all times. That's my kinda strategy!

It took me a while to realize that my own bullets were falling back down after hitting the top of the screen making my usual strategy of just sitting in one place and holding the fire button not as effective.
posted by SheMulp AKA Plus 1 at 1:38 PM on October 26, 2008


I think we broke it.
posted by sveskemus at 1:58 PM on October 26, 2008


Thanks! It's Saturday night. I have no date, a two-liter bottle of Shasta and my all-Rush mix tape. Let's rock.
posted by Staggering Jack at 3:36 PM on October 26, 2008 [2 favorites]


The fast rate of firing (ie more than one bullet onscreen) ruins it for me. Part of what made space invaders space invaders was making every shot count - with this one my fingers get tired banging on fire button.
posted by mrgoldenbrown at 3:59 PM on October 26, 2008


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