Squiggly lines, all alike
July 4, 2010 12:44 PM Subscribe
Entanglement. A flash game: rotate tiles to make the longest line.
There are two versions of solitaire, and a local multiplayer game.
I think the theoretical highest score is 170 in the solitaire game, though that would depend on both skill and being quite lucky with the tiles you were presented.
There are two versions of solitaire, and a local multiplayer game.
I think the theoretical highest score is 170 in the solitaire game, though that would depend on both skill and being quite lucky with the tiles you were presented.
So far... 48
posted by Hairy Lobster at 1:22 PM on July 4, 2010
posted by Hairy Lobster at 1:22 PM on July 4, 2010
The highest I have achieved on the "basic solitaire" is 125.
My strategy, which may or may not (more likely!) be the best, is to think about building two lines at the same time, the orange one "out" and a "return journey" line that you will eventually hook your orange line to.
posted by maxwelton at 1:30 PM on July 4, 2010
My strategy, which may or may not (more likely!) be the best, is to think about building two lines at the same time, the orange one "out" and a "return journey" line that you will eventually hook your orange line to.
posted by maxwelton at 1:30 PM on July 4, 2010
This is shockingly addictive for such a simple game, it ate up several evenings when I first came across it.
I think you're right that the maximum is 170. The only planning I could handle was to try and place the u-turn loops against the walls. If you managed to do that on every wall (apart from the one you started on, obviously) and avoided making any closed loops, there should be that many paths sections left. Though to actually get to them all is another matter.
posted by lucidium at 1:32 PM on July 4, 2010
I think you're right that the maximum is 170. The only planning I could handle was to try and place the u-turn loops against the walls. If you managed to do that on every wall (apart from the one you started on, obviously) and avoided making any closed loops, there should be that many paths sections left. Though to actually get to them all is another matter.
posted by lucidium at 1:32 PM on July 4, 2010
Impressively, it's not even a Flash game. It's all Javascript, CSS, and HTML (with liberal use of the CANVAS tag).
posted by ardgedee at 2:49 PM on July 4, 2010 [3 favorites]
posted by ardgedee at 2:49 PM on July 4, 2010 [3 favorites]
nice!
I got to 101 in both solitaire modes. The main strategy was to block end strands off whenever possible, reducing the number of walls one can run into, and making for some long paths in the process.
posted by kaibutsu at 3:25 PM on July 4, 2010
I got to 101 in both solitaire modes. The main strategy was to block end strands off whenever possible, reducing the number of walls one can run into, and making for some long paths in the process.
posted by kaibutsu at 3:25 PM on July 4, 2010
coooooooool
posted by dirtynumbangelboy at 3:34 PM on July 4, 2010
posted by dirtynumbangelboy at 3:34 PM on July 4, 2010
Nice! 82!
posted by klangklangston at 3:43 PM on July 4, 2010
posted by klangklangston at 3:43 PM on July 4, 2010
This is hexagonal Tsuro. Like the card game, I imagine it might be slightly better with opponents.
posted by klausman at 5:06 PM on July 4, 2010 [1 favorite]
posted by klausman at 5:06 PM on July 4, 2010 [1 favorite]
someone make this less addictive please
posted by dirtynumbangelboy at 5:19 PM on July 4, 2010
posted by dirtynumbangelboy at 5:19 PM on July 4, 2010
This is great. So far I've managed 114 on the Single and 127 on the Two Tile tangle, using a similar strategy to what maxwelton suggests - plan your return journey as you go.
Also, I think I've been playing Tsuro wrong.
posted by krakedhalo at 5:52 PM on July 4, 2010
Also, I think I've been playing Tsuro wrong.
posted by krakedhalo at 5:52 PM on July 4, 2010
Yeah, sorry about the flash mis-identifying thing. I'll email a mod to change the description, if they're willing.
posted by maxwelton at 10:50 PM on July 4, 2010
posted by maxwelton at 10:50 PM on July 4, 2010
This baffles me.
When I start in Firefox 3.06, I see two hexagons. Clicking on the orange hexagon changes its appearance. After that, clicking on any of the regions where the cursor indicates clicking is possible has no effect. Pressing space then clicking adds a hexagon seemingly at random, which inevitably hits the wall after two or three repeats.
The arrow keys and scroll wheel also seemingly do nothing.
Is it supposed to be obvious how to use this?
posted by 7-7 at 8:41 AM on July 5, 2010 [1 favorite]
When I start in Firefox 3.06, I see two hexagons. Clicking on the orange hexagon changes its appearance. After that, clicking on any of the regions where the cursor indicates clicking is possible has no effect. Pressing space then clicking adds a hexagon seemingly at random, which inevitably hits the wall after two or three repeats.
The arrow keys and scroll wheel also seemingly do nothing.
Is it supposed to be obvious how to use this?
posted by 7-7 at 8:41 AM on July 5, 2010 [1 favorite]
Thanks: a fun game on a rainy day!
posted by Upon Further Review at 8:54 AM on July 5, 2010
posted by Upon Further Review at 8:54 AM on July 5, 2010
Is it supposed to be obvious how to use this?
posted by 7-7 at 10:41 AM on July 5 [+] [!]
You may just have to update your browser. In FF3.6, you click and drag your mouse to rotate a hexagon, which is filled with grey lines. When you double click a hexagon, it is permanently placed, and is filled with the orange path. This is when a new hexagon is added, where the orange line connects through to.
posted by rubah at 12:45 PM on July 5, 2010
posted by 7-7 at 10:41 AM on July 5 [+] [!]
You may just have to update your browser. In FF3.6, you click and drag your mouse to rotate a hexagon, which is filled with grey lines. When you double click a hexagon, it is permanently placed, and is filled with the orange path. This is when a new hexagon is added, where the orange line connects through to.
posted by rubah at 12:45 PM on July 5, 2010
This game has definitely given me "tetris-head." I'm seeing squiggles in my sleep.
posted by HeroZero at 6:20 AM on July 6, 2010
posted by HeroZero at 6:20 AM on July 6, 2010
Perfect game! 169 points! The high-point of my work-day!
posted by Authorized User at 9:52 AM on August 2, 2010 [1 favorite]
posted by Authorized User at 9:52 AM on August 2, 2010 [1 favorite]
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posted by HeroZero at 12:56 PM on July 4, 2010