The good, the bad and a prolific moderator.
December 3, 2010 9:04 PM Subscribe
In conversation with Henry Jenkins, these speakers don’t so much square off as share their hopes and fears for the emergence of online democracy.
The first order of business, instructs Jenkins, is taking stock of the current “communication space” to assess whether current practices encourage the growth of digital democracy.
Cass Sunstein gives the Internet a C-, for its “babble and excellence…brilliant insight and cruelty, that are not from the standpoint of self-government…what we deserve.”
Yochai Benkler, describing the “good public sphere,” focuses less on sheer freedom of expression, and more on how people participate in “production of an agenda,” and how they are enabled to “investigate, pursue, differ, err, correct and discuss.”
Sunstein bemoans the common opinion in the “geek world” that if you’re sovereign over your own options, you can “declare victory and go home.” In Sunstein’s version of a well-functioning system of communication, “you don’t construct a daily me, your communications cocoon, your little information chamber,” but embrace “unanticipated exposure and shared experience.” Such moments energize people, shifting them from passivity to active citizenship, declares Sunstein.
Benkler sees the Internet as couched in the larger framework of power and elites, where government or commercially directed mass media typically produce our common experiences. But now, with the Web, “instead of having a few hundred or a few thousand people with a genuine ability to set the agenda, we instead have two to three million people who believe they can affect the agenda without kidding themselves too badly. That seems like a larger population that can push on power.” This is a “significant change in citizenship from the idea of sitting in front of the TV.” He finds particularly attractive organizations like Netroots, which prod traditional political parties in certain directions.
But there’s a possibility for fragmentation, and even dangerous polarization, Sunstein worries, with online communities clustering around similar interests and erecting bulwarks against contrary thinking. “The notion that freedom of choice, the ability to self-select and produce our own information content is a full cure for what ails us, runs into obstacles,” he says. Benkler, though, believes the tendency to “tell each other how great and right we are and how wrong they are” is a plausible description “of how we’ve always been.” He is happily observing a new generation of children grow up deeply imbedded in new technologies that help them develop an “attitude of seeking and being able to find.”
Sunstein summons his muse, Jane Jacobs, to describe his ideal: an Internet metropolis that mirrors the best an American city offers. “Walking along some street, you see a person, interaction, building that stuns you…If you really look, the fertility and surprise of that will alter what you’re interested in, what you care about, your aesthetic and even political sense.” Sunstein dreams of a digital world designed for serendipity, as well as norms of interaction, (such as on Wikipedia) that promote collaboration, self-correction and the prevention of lies and cruelty.
Location: Bartos Theater
The first order of business, instructs Jenkins, is taking stock of the current “communication space” to assess whether current practices encourage the growth of digital democracy.
Cass Sunstein gives the Internet a C-, for its “babble and excellence…brilliant insight and cruelty, that are not from the standpoint of self-government…what we deserve.”
Yochai Benkler, describing the “good public sphere,” focuses less on sheer freedom of expression, and more on how people participate in “production of an agenda,” and how they are enabled to “investigate, pursue, differ, err, correct and discuss.”
Sunstein bemoans the common opinion in the “geek world” that if you’re sovereign over your own options, you can “declare victory and go home.” In Sunstein’s version of a well-functioning system of communication, “you don’t construct a daily me, your communications cocoon, your little information chamber,” but embrace “unanticipated exposure and shared experience.” Such moments energize people, shifting them from passivity to active citizenship, declares Sunstein.
Benkler sees the Internet as couched in the larger framework of power and elites, where government or commercially directed mass media typically produce our common experiences. But now, with the Web, “instead of having a few hundred or a few thousand people with a genuine ability to set the agenda, we instead have two to three million people who believe they can affect the agenda without kidding themselves too badly. That seems like a larger population that can push on power.” This is a “significant change in citizenship from the idea of sitting in front of the TV.” He finds particularly attractive organizations like Netroots, which prod traditional political parties in certain directions.
But there’s a possibility for fragmentation, and even dangerous polarization, Sunstein worries, with online communities clustering around similar interests and erecting bulwarks against contrary thinking. “The notion that freedom of choice, the ability to self-select and produce our own information content is a full cure for what ails us, runs into obstacles,” he says. Benkler, though, believes the tendency to “tell each other how great and right we are and how wrong they are” is a plausible description “of how we’ve always been.” He is happily observing a new generation of children grow up deeply imbedded in new technologies that help them develop an “attitude of seeking and being able to find.”
Sunstein summons his muse, Jane Jacobs, to describe his ideal: an Internet metropolis that mirrors the best an American city offers. “Walking along some street, you see a person, interaction, building that stuns you…If you really look, the fertility and surprise of that will alter what you’re interested in, what you care about, your aesthetic and even political sense.” Sunstein dreams of a digital world designed for serendipity, as well as norms of interaction, (such as on Wikipedia) that promote collaboration, self-correction and the prevention of lies and cruelty.
Location: Bartos Theater
This post was deleted for the following reason: this is not a post for metafilter, this is a giant linkdump with almost no one commenting who isn't you. Please repost on your own blog, or make something that isn't 5000+ words. Thank you, please contact us if you want to talk about this. -- jessamyn
ce Fiction (Minneapolis: University of Minnesota Press, 1991). Reprinted in Horace Newcomb (ed.) Television: The Critical View, 5th Edition (New York: Oxford University Press, 1994).
"'Fifi Was My Mother's Name': Diplomaniacs, Anarchistic Comedy and the Vaudeville Aesthetic," The Velvet Light Trap, 26 (Fall 1990): 3-27. Translated as "La Commedia Anarcha e Diplomaniacs" in Vito Zagarrio (ed.) "B Dreams": I B Movies RKO et Monogram anni '30 e '40 (Siena: Mostra Internazionale del Nuovo Cinema, 1990): 67-77.
"'Shall We Make It for New York or for Distribution?': Eddie Cantor, Whoopee and Regional Resistance to the Talkies," Cinema Journal, 29, 2 (Spring 1990): 32-52. Recipient, First Place, Society for Cinema Studies, Student Writing Competition.
"'Going Bonkers!': Children, Play and Pee-Wee," Camera Obscura, 17, (May 1988): 169-194. Reprinted in Constance Penley and Sharon Willis (eds.) Male Trouble (Minneapolis: University of Minnesota Press, 1993): 157-182.
"Reading Popular History: The Atlanta Child Murders," Journal of Communications Inquiry, 11, 2 (Summer 1987): 60-78.
"The Amazing Push-Me/Pull-You Text: Cognitive Processing, Narrational Play and the Comic Film," Wide Angle, 3, 3-4 (Fall 1986): 35-44.
Chapters in Books http://web.mit.edu/cms/People/henry3/cvpage/publications.html - top
"Games, the New Lively Art," in Jeffrey Goldstein (ed.) Handbook for Video Game Studies (Cambridge: MIT Press, 2005).
“Wrestling with Theory, Grappling with Politics,” in Nick Sammond (ed.), Steel Chair to the Head: The Pleasure and Pain of Professional Wrestling (Durham: Duke University Press, 2005).
“Game Design as Narrative Architecture,” in Noah Wardrip-Fruin and Pat Harrigan (eds.) First Person: New Media as Story, Performance, Game (Cambridge: MIT Press, 2004).
“Pop Cosmopolitanism: Mapping Cultural Flows in an Age of Media Convergence,” in Marcelo M. Suarez-Orozco and Desiree Baolian Qin-Hillard (eds.) Globalization: Culture and Education in the New Millennium (Berkeley: University of California Press, 2004).
“Computer Games and Youth Culture,” Encyclopedia of American Sociology.
“So You Want to Teach Porn,” in Pamela C. Gibson (ed.), More Dirty Looks: Women, Pornography and Power (London: British Film Institute, forthcoming).
“When Folk Culture Meets Mass Culture,” in Christopher Hawthorne and Andreas Szanto (eds.) The New Gatekeepers: Emerging Challenges to Free Expression In the Arts (National Arts Journalism Program, Columbia University, 2004).
“’A High Class Job of Carpentry’: Towards a Typology of Early Sound Comedy,” reprinted from What Made Pistachio Nuts, in Pamela Robertson Wojcik (ed.) The Film Reader: Movie Acting (New York: Routledge, 2004).
"Interview with Geraldine Laybourne," in Heather Hendershott (ed.) Nickelodeon Nation: The History, Politics, and Economics of America's Only TV Channel for Kids (New York: New York University Press, 2004).
With Kurt Squire and Walter Holland, "Theory by Design," in Bernard Perron and Mark Wolf (eds.), Video Game Theory (New York: Routledge, 2003)
With Kurt Squire and Philip Tan, "You Can't Bring That Game to School!: Designing Supercharged!," in Brenda Laurel (ed.), Design Research: Methods and Perspectives (Cambridge: MIT Press, 2003)
Foreword, Geraldine Bloustein, Girl-Making: A Cross-Cultural Ethnography on the Process of Growing Up Female (Sydney: Berghahn Books, 2003).
"Quentin Tarantino's Star Wars?: Digital Cinema, Media Convergence and Participatory Culture," in David Thorburn and Henry Jenkins (eds.) Rethinking Media Change (Cambridge: MIT Press, 2003).
With Tara McPherson and Jane Shattuc. "The Culture That Sticks to the Skin: Towards a New Paradign in Cultural Studies," in Hop on Pop: The Politics and Pleasures of Popular Culture (Durham: Duke University Press, 2003).
Henry Jenkins, "'No Matter How Small': The Democratic Imagination of Doctor Seuss," in Hop on Pop: The Politics and Pleasures of Popular Culture (Durham: Duke University Press, 2003).
With James Cain, "I'm Gonna Git Medieval on Your Ass!': A Conversation about Media and Violence," in Helaine Posner (ed.), Cultures of Violence (Amherst: University of Massachusetts Art Museum, 2002)
"Game Design as Narrative Architecture," in Pat Harrington and Noah Frup-Waldrop (Eds.) First Person (Cambridge: MIT Press, 2002.)
With Kurt Squire, "The Art of Contested Spaces," in Lucian King and Conrad Bain (Eds.) Game On (London: Barbican, 2002.)
"Interactive Audiences?: The 'Collective Intelligence' of Media Fans" in Dan Harries (ed.), The New Media Book, (London: British Film Institute, 2002)
With Kurt Squire, "The Art of Contested Spaces," in Lucian King and Conrad Bain (Eds.) Game On (London: Barbican, 2002).
"Tales of Manhattan: Mapping the Urban Imagination through Hollywood Film," in Lawrence Vale and Sam Bass Warner (Eds.), Imaging the City: Continuing Struggles and New Directions (Cambridge: CUPR Press, 2001).
Foreword, in Kurt Lancaster Interacting with Babylon 5 (Austin: University of Texas Press, 2001).
"'Out of the Closet and into the Universe': Queers and Star Trek," in John Hartley and Roberta Pearson (eds.) American Cultural Studies (Oxford: Oxford University Press, 2000).
"Reception Theory and Audience Research: The Mystery of the Vampire's Kiss," in Christine Gledhill and Linda Williams (eds.) Reinventing Film Studies (London: Arnold, 2000).
"The Work of Theory in the Age of Digital Transformation," in Toby Miller and Robert Stam (eds.) A Companion to Film Theory (London: Blackwell, 1999).
With Janet Murray, "Before the Holodeck: Tracing Star Trek Through Digital Media," in Greg Smith (ed.) On a Sliver Platter: CD-ROMS and The Promises of a New Technology (New York: New York University Press, 1999).
With Justine Cassell, "Chess for Girls?: Gender and Computer Games," From Barbie to Mortal Kombat: Gender and Computer Games (Cambridge: MIT Press, 1998).
"'Complete Freedom of Movement'': Video Games as Gendered Play Spaces," From Barbie to Mortal Kombat: Gender and Computer Games (Cambridge: MIT Press,1998).
"Voices from the Combat Zone: Game Grrlz Talk Back," From Barbie to Mortal Kombat: Gender and Computer Games (Cambridge: MIT Press, 1998).
"The Innocent Child and Other Modern Myths," The Children's Culture Reader (New York University Press, 1998).
"The Sensuous Child," The Children's Culture Reader (New York University Press, 1998).
"'Her Suffering Aristocratic Majesty': The Sentimental Value of Lassie," in Marsha Kinder (ed.) Kids' Media Culture (Console-ing Passions) (Durham: Duke University Press, 1999).
"A Conversation with Henry Jenkins," Interview on the intersections of fan and academic criticism, for Taylor Harrison and Sara Projansky, Enterprise Zones: Critical Positions on Star Trek (Boulder: Westview Press, 1997).
"Television Fans, Poachers, and Nomads," in Susan Thornton (ed.) The Subcultures Reader (New York: Routledge, Chapman and Hall, 1997). Reprinted from Textual Poachers: Television Fans and Participatory Culture.
"'The All-American Handful': Dennis the Menace, Permissive Childrearing and the Bad Boy Tradition," in Lynn Spigel and Mike Curtin (eds.) The Revolution Wasn't Televised: Sixties Television and Social Conflict (New York: Routledge, 1997).
"'This Fellow Keaton Seems to Be the Whole Show': The Interrupted Performance in Buster Keaton's Films," in Andrew Horton (ed.) Buster Keaton's Sherlock Junior (Cambridge, UK: Cambridge University Press, 1997).
With Cynthia Jenkins and Shoshanna Green,"'The Normal Female Interest in Men Bonking': Selections from Terra Nostra Underground and Strange Bedfellows,"in Cheryl Harris and Alison Alexander (eds.) Theorizing Fandom: Fans, Subculture, and Identity (Hampton Press, 1998).
"'Never Trust a Snake!': WWF Wrestling as Masculine Melodrama," in Aaron Baker and Todd Boyd (eds.) Out of Bounds: Sports, Media, and the Politics of Identity (Bloomington: Indiana University Press, 1997).
"Historical Poetics and the Popular Cinema," in Mark Jancovich (ed.) Approaches to the Popular Cinema (Manchester, UK: Manchester University Press, 1995).
With Mary Fuller, MIT, "Nintendo and New World Travel Writing: A Dialogue," in Steven G. Jones (ed.) Cybersociety: Computer-Mediated Communication and Community (Thousand Oaks: Sage Publications, 1995): 57-72.
"'Do You Enjoy Making the Rest of Us Feel Stupid?': alt.tv.twinpeaks," the Trickster Author and Viewer Mastery" in David Lavery (ed.) Full of Secrets: Critical Approaches to Twin Peaks (Detroit: Wayne State University Press, 1995).
"'Strangers No More, We Sing': Filking and the Social Construction of the Science Fiction Fan Community," in Lisa Lewis (ed.) The Adoring Audience (New York: Routledge, Chapman and Hall, 1992): 208-236. Reprinted in Paul Marris and Sue Thornham, Media Studies: A Reader (New York: New York University Press, 1999).
With Lynn Spigel, University of Wisconsin-Madison, "Same Bat Channel, Different Bat Times: Mass Culture and Popular Memory," in William Uricchio and Roberta Pearson (eds.) The Many Lives of the Batman (London, UK: British Film Institute, 1991):117-148.
Works in Progress
Convergence Culture: Where Old and New Media Intersect. Forthcoming from New York University Press, spring/summer 2006.
The Wow Climax and Fans, Gamers, Bloggers, two proposed anthologies of my occasional essays, under development with New York University Press.
"Monstrous Beauty and the Mutant Aesthetics: Rethinking Matthew Barney's Relationship to the Horror Genre", (to be published in The Wow Climax).
With Henry Jenkins IV, "'The Monsters Next Door': A Father-Son Conversation about Buffy, Moral Panic, and Generational Differences," (To be published in Fans, Gamers, Bloggers)
"'You Don't Say That in English!': The Scandal of Lupe Velez," (to be published in The Wow Climax).
“When Captain America Shed His Mighty Tears: Comics and September 11,” in forthcoming collection on September 11 from University of Wisconsin-Milwaukee’s Center for 20th Century Studies.
“The MIT Game Design Workshop,” forthcoming in Telemedium.
“Best Contemporary Mainstream Superhero Comics Writer: Brian Michael Bendis” forthcoming in Alan McKee (ed.), Beautiful Objects.
“Death-Defying Heroes,” forthcoming in Sherry Turkle (ed.) Evocative Objects.
“Zero Day,” liner notes for Zero Day DVD.
“The War Between Effects and Meanings,” Forthcoming in David Buckingham and Rebekah Willet (eds.) Digital Generations.
“’He’s in the Closet But He’s Not Gay’: Male Same-Sex Desire in Letters to Penthouse,” forthcoming in Peter Lehman (ed.) Depth of Field: Pornography.
“What’s Comparative About Media Studies,” forthcoming in Robert Kolker (ed.) The Oxford Handbook of Film and Media Studies.
There is also more in the MIT archives, some interesting and related MIT discussions, debates, lectures and panels.
The Future of Civic Engagement in a Broadband-Enabled World Eugene Huang
Collaboration and Collective Intelligence Trebor Scholz, Cory Ondrejka and Mizuko (Mimi) Ito
Death of the News? Jason Pontin, Susan Glasser and Maria Balinska
Focus on Educational Innovation
Remember, particularly this busy time of year, irl, a possibly very useful phrase used by Benkler and Jenkins; "Critical Optimism".
posted by infinite intimation at 10:17 PM on December 3, 2010 [1 favorite]
"'Fifi Was My Mother's Name': Diplomaniacs, Anarchistic Comedy and the Vaudeville Aesthetic," The Velvet Light Trap, 26 (Fall 1990): 3-27. Translated as "La Commedia Anarcha e Diplomaniacs" in Vito Zagarrio (ed.) "B Dreams": I B Movies RKO et Monogram anni '30 e '40 (Siena: Mostra Internazionale del Nuovo Cinema, 1990): 67-77.
"'Shall We Make It for New York or for Distribution?': Eddie Cantor, Whoopee and Regional Resistance to the Talkies," Cinema Journal, 29, 2 (Spring 1990): 32-52. Recipient, First Place, Society for Cinema Studies, Student Writing Competition.
"'Going Bonkers!': Children, Play and Pee-Wee," Camera Obscura, 17, (May 1988): 169-194. Reprinted in Constance Penley and Sharon Willis (eds.) Male Trouble (Minneapolis: University of Minnesota Press, 1993): 157-182.
"Reading Popular History: The Atlanta Child Murders," Journal of Communications Inquiry, 11, 2 (Summer 1987): 60-78.
"The Amazing Push-Me/Pull-You Text: Cognitive Processing, Narrational Play and the Comic Film," Wide Angle, 3, 3-4 (Fall 1986): 35-44.
Chapters in Books http://web.mit.edu/cms/People/henry3/cvpage/publications.html - top
"Games, the New Lively Art," in Jeffrey Goldstein (ed.) Handbook for Video Game Studies (Cambridge: MIT Press, 2005).
“Wrestling with Theory, Grappling with Politics,” in Nick Sammond (ed.), Steel Chair to the Head: The Pleasure and Pain of Professional Wrestling (Durham: Duke University Press, 2005).
“Game Design as Narrative Architecture,” in Noah Wardrip-Fruin and Pat Harrigan (eds.) First Person: New Media as Story, Performance, Game (Cambridge: MIT Press, 2004).
“Pop Cosmopolitanism: Mapping Cultural Flows in an Age of Media Convergence,” in Marcelo M. Suarez-Orozco and Desiree Baolian Qin-Hillard (eds.) Globalization: Culture and Education in the New Millennium (Berkeley: University of California Press, 2004).
“Computer Games and Youth Culture,” Encyclopedia of American Sociology.
“So You Want to Teach Porn,” in Pamela C. Gibson (ed.), More Dirty Looks: Women, Pornography and Power (London: British Film Institute, forthcoming).
“When Folk Culture Meets Mass Culture,” in Christopher Hawthorne and Andreas Szanto (eds.) The New Gatekeepers: Emerging Challenges to Free Expression In the Arts (National Arts Journalism Program, Columbia University, 2004).
“’A High Class Job of Carpentry’: Towards a Typology of Early Sound Comedy,” reprinted from What Made Pistachio Nuts, in Pamela Robertson Wojcik (ed.) The Film Reader: Movie Acting (New York: Routledge, 2004).
"Interview with Geraldine Laybourne," in Heather Hendershott (ed.) Nickelodeon Nation: The History, Politics, and Economics of America's Only TV Channel for Kids (New York: New York University Press, 2004).
With Kurt Squire and Walter Holland, "Theory by Design," in Bernard Perron and Mark Wolf (eds.), Video Game Theory (New York: Routledge, 2003)
With Kurt Squire and Philip Tan, "You Can't Bring That Game to School!: Designing Supercharged!," in Brenda Laurel (ed.), Design Research: Methods and Perspectives (Cambridge: MIT Press, 2003)
Foreword, Geraldine Bloustein, Girl-Making: A Cross-Cultural Ethnography on the Process of Growing Up Female (Sydney: Berghahn Books, 2003).
"Quentin Tarantino's Star Wars?: Digital Cinema, Media Convergence and Participatory Culture," in David Thorburn and Henry Jenkins (eds.) Rethinking Media Change (Cambridge: MIT Press, 2003).
With Tara McPherson and Jane Shattuc. "The Culture That Sticks to the Skin: Towards a New Paradign in Cultural Studies," in Hop on Pop: The Politics and Pleasures of Popular Culture (Durham: Duke University Press, 2003).
Henry Jenkins, "'No Matter How Small': The Democratic Imagination of Doctor Seuss," in Hop on Pop: The Politics and Pleasures of Popular Culture (Durham: Duke University Press, 2003).
With James Cain, "I'm Gonna Git Medieval on Your Ass!': A Conversation about Media and Violence," in Helaine Posner (ed.), Cultures of Violence (Amherst: University of Massachusetts Art Museum, 2002)
"Game Design as Narrative Architecture," in Pat Harrington and Noah Frup-Waldrop (Eds.) First Person (Cambridge: MIT Press, 2002.)
With Kurt Squire, "The Art of Contested Spaces," in Lucian King and Conrad Bain (Eds.) Game On (London: Barbican, 2002.)
"Interactive Audiences?: The 'Collective Intelligence' of Media Fans" in Dan Harries (ed.), The New Media Book, (London: British Film Institute, 2002)
With Kurt Squire, "The Art of Contested Spaces," in Lucian King and Conrad Bain (Eds.) Game On (London: Barbican, 2002).
"Tales of Manhattan: Mapping the Urban Imagination through Hollywood Film," in Lawrence Vale and Sam Bass Warner (Eds.), Imaging the City: Continuing Struggles and New Directions (Cambridge: CUPR Press, 2001).
Foreword, in Kurt Lancaster Interacting with Babylon 5 (Austin: University of Texas Press, 2001).
"'Out of the Closet and into the Universe': Queers and Star Trek," in John Hartley and Roberta Pearson (eds.) American Cultural Studies (Oxford: Oxford University Press, 2000).
"Reception Theory and Audience Research: The Mystery of the Vampire's Kiss," in Christine Gledhill and Linda Williams (eds.) Reinventing Film Studies (London: Arnold, 2000).
"The Work of Theory in the Age of Digital Transformation," in Toby Miller and Robert Stam (eds.) A Companion to Film Theory (London: Blackwell, 1999).
With Janet Murray, "Before the Holodeck: Tracing Star Trek Through Digital Media," in Greg Smith (ed.) On a Sliver Platter: CD-ROMS and The Promises of a New Technology (New York: New York University Press, 1999).
With Justine Cassell, "Chess for Girls?: Gender and Computer Games," From Barbie to Mortal Kombat: Gender and Computer Games (Cambridge: MIT Press, 1998).
"'Complete Freedom of Movement'': Video Games as Gendered Play Spaces," From Barbie to Mortal Kombat: Gender and Computer Games (Cambridge: MIT Press,1998).
"Voices from the Combat Zone: Game Grrlz Talk Back," From Barbie to Mortal Kombat: Gender and Computer Games (Cambridge: MIT Press, 1998).
"The Innocent Child and Other Modern Myths," The Children's Culture Reader (New York University Press, 1998).
"The Sensuous Child," The Children's Culture Reader (New York University Press, 1998).
"'Her Suffering Aristocratic Majesty': The Sentimental Value of Lassie," in Marsha Kinder (ed.) Kids' Media Culture (Console-ing Passions) (Durham: Duke University Press, 1999).
"A Conversation with Henry Jenkins," Interview on the intersections of fan and academic criticism, for Taylor Harrison and Sara Projansky, Enterprise Zones: Critical Positions on Star Trek (Boulder: Westview Press, 1997).
"Television Fans, Poachers, and Nomads," in Susan Thornton (ed.) The Subcultures Reader (New York: Routledge, Chapman and Hall, 1997). Reprinted from Textual Poachers: Television Fans and Participatory Culture.
"'The All-American Handful': Dennis the Menace, Permissive Childrearing and the Bad Boy Tradition," in Lynn Spigel and Mike Curtin (eds.) The Revolution Wasn't Televised: Sixties Television and Social Conflict (New York: Routledge, 1997).
"'This Fellow Keaton Seems to Be the Whole Show': The Interrupted Performance in Buster Keaton's Films," in Andrew Horton (ed.) Buster Keaton's Sherlock Junior (Cambridge, UK: Cambridge University Press, 1997).
With Cynthia Jenkins and Shoshanna Green,"'The Normal Female Interest in Men Bonking': Selections from Terra Nostra Underground and Strange Bedfellows,"in Cheryl Harris and Alison Alexander (eds.) Theorizing Fandom: Fans, Subculture, and Identity (Hampton Press, 1998).
"'Never Trust a Snake!': WWF Wrestling as Masculine Melodrama," in Aaron Baker and Todd Boyd (eds.) Out of Bounds: Sports, Media, and the Politics of Identity (Bloomington: Indiana University Press, 1997).
"Historical Poetics and the Popular Cinema," in Mark Jancovich (ed.) Approaches to the Popular Cinema (Manchester, UK: Manchester University Press, 1995).
With Mary Fuller, MIT, "Nintendo and New World Travel Writing: A Dialogue," in Steven G. Jones (ed.) Cybersociety: Computer-Mediated Communication and Community (Thousand Oaks: Sage Publications, 1995): 57-72.
"'Do You Enjoy Making the Rest of Us Feel Stupid?': alt.tv.twinpeaks," the Trickster Author and Viewer Mastery" in David Lavery (ed.) Full of Secrets: Critical Approaches to Twin Peaks (Detroit: Wayne State University Press, 1995).
"'Strangers No More, We Sing': Filking and the Social Construction of the Science Fiction Fan Community," in Lisa Lewis (ed.) The Adoring Audience (New York: Routledge, Chapman and Hall, 1992): 208-236. Reprinted in Paul Marris and Sue Thornham, Media Studies: A Reader (New York: New York University Press, 1999).
With Lynn Spigel, University of Wisconsin-Madison, "Same Bat Channel, Different Bat Times: Mass Culture and Popular Memory," in William Uricchio and Roberta Pearson (eds.) The Many Lives of the Batman (London, UK: British Film Institute, 1991):117-148.
Works in Progress
Convergence Culture: Where Old and New Media Intersect. Forthcoming from New York University Press, spring/summer 2006.
The Wow Climax and Fans, Gamers, Bloggers, two proposed anthologies of my occasional essays, under development with New York University Press.
"Monstrous Beauty and the Mutant Aesthetics: Rethinking Matthew Barney's Relationship to the Horror Genre", (to be published in The Wow Climax).
With Henry Jenkins IV, "'The Monsters Next Door': A Father-Son Conversation about Buffy, Moral Panic, and Generational Differences," (To be published in Fans, Gamers, Bloggers)
"'You Don't Say That in English!': The Scandal of Lupe Velez," (to be published in The Wow Climax).
“When Captain America Shed His Mighty Tears: Comics and September 11,” in forthcoming collection on September 11 from University of Wisconsin-Milwaukee’s Center for 20th Century Studies.
“The MIT Game Design Workshop,” forthcoming in Telemedium.
“Best Contemporary Mainstream Superhero Comics Writer: Brian Michael Bendis” forthcoming in Alan McKee (ed.), Beautiful Objects.
“Death-Defying Heroes,” forthcoming in Sherry Turkle (ed.) Evocative Objects.
“Zero Day,” liner notes for Zero Day DVD.
“The War Between Effects and Meanings,” Forthcoming in David Buckingham and Rebekah Willet (eds.) Digital Generations.
“’He’s in the Closet But He’s Not Gay’: Male Same-Sex Desire in Letters to Penthouse,” forthcoming in Peter Lehman (ed.) Depth of Field: Pornography.
“What’s Comparative About Media Studies,” forthcoming in Robert Kolker (ed.) The Oxford Handbook of Film and Media Studies.
There is also more in the MIT archives, some interesting and related MIT discussions, debates, lectures and panels.
Focus on Educational Innovation
Remember, particularly this busy time of year, irl, a possibly very useful phrase used by Benkler and Jenkins; "Critical Optimism".
posted by infinite intimation at 10:17 PM on December 3, 2010 [1 favorite]
eponysterical.
Can we have a summary please of what this is about, infinite intimation? It's interesting to see your bibliography of everything Jenkins, but the bibliography is pretty diverse, substantially offline, and consequently hard to follow when shared in such volume.
posted by honest knave at 4:41 AM on December 4, 2010
Can we have a summary please of what this is about, infinite intimation? It's interesting to see your bibliography of everything Jenkins, but the bibliography is pretty diverse, substantially offline, and consequently hard to follow when shared in such volume.
posted by honest knave at 4:41 AM on December 4, 2010
Sorry about that, didn't mean to overwhelm, will try to summarize shortly. Going for an iceburg approach, you can get the distillation by only the video in the first link, with more below to digest and frame the shortened positions in the video in the more links.
Really just a very interesting discussion on a topic that is always timely. You could get the whole post with only the first link, just what is above the fold. The video in that link is mainly what I thought might appeal broadly. I found it to be a pretty well condensed (balancing length and information content) version of several of Mr. Benklers ideas, as well as a distillation of the ideas from the thesis by Mr Sunstein's (the links to his "Conspiracy Theories" paper [which I found a pretty fascinating read in itself], all in all, 'The good, the bad, and the ugly', it is not "new", but the positions and ideas discussed are insightful into some of the challenges faced in the arena of community, democracy and 'citizenship' online. To over-broadly generalize themes maybe, 'rating' the net on cruelty and compassion, truth and fluid fact, democratization of knowledge and the collapsing of spaces for sharing of it, echo chambers and unreported events, from critical optimism, to the quite difficult criticisms of Mr. Sunstein (posted now to distance from the politicization and rhetoric surrounding Mr. Sunstein last year).
The rest is just provided for background on the three to maybe go further with their related positions. And Jane Jacobs, for being someone everyone maybe can agree is seven kinds of awesome.
posted by infinite intimation at 6:04 AM on December 4, 2010
Really just a very interesting discussion on a topic that is always timely. You could get the whole post with only the first link, just what is above the fold. The video in that link is mainly what I thought might appeal broadly. I found it to be a pretty well condensed (balancing length and information content) version of several of Mr. Benklers ideas, as well as a distillation of the ideas from the thesis by Mr Sunstein's (the links to his "Conspiracy Theories" paper [which I found a pretty fascinating read in itself], all in all, 'The good, the bad, and the ugly', it is not "new", but the positions and ideas discussed are insightful into some of the challenges faced in the arena of community, democracy and 'citizenship' online. To over-broadly generalize themes maybe, 'rating' the net on cruelty and compassion, truth and fluid fact, democratization of knowledge and the collapsing of spaces for sharing of it, echo chambers and unreported events, from critical optimism, to the quite difficult criticisms of Mr. Sunstein (posted now to distance from the politicization and rhetoric surrounding Mr. Sunstein last year).
The rest is just provided for background on the three to maybe go further with their related positions. And Jane Jacobs, for being someone everyone maybe can agree is seven kinds of awesome.
posted by infinite intimation at 6:04 AM on December 4, 2010
Holy crap. I will now dedicate the next six years of my life to studying this post.
posted by TurkishGolds at 8:02 AM on December 4, 2010
posted by TurkishGolds at 8:02 AM on December 4, 2010
(and the timing of this is excellent, as I am in the process of writing a final paper for a Communications course in which I cite Jenkins frequently.)
posted by TurkishGolds at 8:04 AM on December 4, 2010
posted by TurkishGolds at 8:04 AM on December 4, 2010
I got a dead link when I tried to travel to this one.
"Game On! The Future of Literacy Education in a Participatory Media Culture," Threshold, Winter 2006, reprinted on New Media Literacies Web site.
posted by Jagz-Mario at 9:10 AM on December 4, 2010
"Game On! The Future of Literacy Education in a Participatory Media Culture," Threshold, Winter 2006, reprinted on New Media Literacies Web site.
posted by Jagz-Mario at 9:10 AM on December 4, 2010
I am also having trouble with several more of the Jenkins links, this is terrible.
A lesson to check every link if you don't post right away when start putting it together (like a year ago).
I went through and re-checked many yesterday, but must have somehow selected only working ones to check.
Busy, but will try to find the updates for those background links asap. Mass apologies.
posted by infinite intimation at 9:35 AM on December 4, 2010
A lesson to check every link if you don't post right away when start putting it together (like a year ago).
I went through and re-checked many yesterday, but must have somehow selected only working ones to check.
Busy, but will try to find the updates for those background links asap. Mass apologies.
posted by infinite intimation at 9:35 AM on December 4, 2010
Awkward Conversations About Uncomfortable Laughter update
Awkward Conversations About Uncomfortable Laughter
I WANT MY GEEK TV!
Why Fiske Still Matters
Television For Swing States
Affective Economics 101
- updated 'flow' links.
posted by infinite intimation at 10:06 AM on December 4, 2010
Awkward Conversations About Uncomfortable Laughter
I WANT MY GEEK TV!
Why Fiske Still Matters
Television For Swing States
Affective Economics 101
- updated 'flow' links.
posted by infinite intimation at 10:06 AM on December 4, 2010
Thank goodness for time traveling archives on the internet. Seriously. And again, I am sorry for bad links.
-"Game On! The Future of Literacy Education in a Participatory Media Culture," Threshold, Winter 2006, reprinted on New Media Literacies Web site.
-“Welcome to Convergence Culture,” Receiver, March 2005.
-"The War Between Effects and Meaning: Rethinking Video Game Violence," Independent Schools, Spring 2004
-"Harnessing the Power in Video Games," INSIGHT, vol. 3, 2003
-"Meaningful Violence," co-authored with Kurt Squire, Computer Games, November 2003
-"To Inform AND Entertain," The Ivory Tower, International Game Developers Association, October 2003
-"Understanding Civilization (III)," co-authored with Kurt Squire, Computer Games, September 2003
-"Democratizing Games," co-authored with Kurt Squire, Computer Games, August 2003
-"The Limbaugh Baby," co-authored with Kurt Squire, Computer Games, May 2003
-"Coming Up Next: Ambushed on Donahue," Salon, September 2002
-"From Barbie to Mortal Combat: Further Reflections," presented at Playing By The Rules: The Cultural Policy Challenges of Video Games, U.Chicago, October 2001.
-"Challenging the Consensus," Boston Review, Summer 2001.
-"Lessons from Littleton: What Congress Doesn't Want to Hear About Youth and Media," Independent School, Winter 2000.
With Mary Fuller, MIT, "Nintendo and New World Travel Writing: A Dialogue," in Steven G. Jones (ed.) Cybersociety: Computer-Mediated Communication and Community (Thousand Oaks: Sage Publications, 1995): 57-72.
posted by infinite intimation at 11:05 AM on December 4, 2010
-"Game On! The Future of Literacy Education in a Participatory Media Culture," Threshold, Winter 2006, reprinted on New Media Literacies Web site.
-“Welcome to Convergence Culture,” Receiver, March 2005.
-"The War Between Effects and Meaning: Rethinking Video Game Violence," Independent Schools, Spring 2004
-"Harnessing the Power in Video Games," INSIGHT, vol. 3, 2003
-"Meaningful Violence," co-authored with Kurt Squire, Computer Games, November 2003
-"To Inform AND Entertain," The Ivory Tower, International Game Developers Association, October 2003
-"Understanding Civilization (III)," co-authored with Kurt Squire, Computer Games, September 2003
-"Democratizing Games," co-authored with Kurt Squire, Computer Games, August 2003
-"The Limbaugh Baby," co-authored with Kurt Squire, Computer Games, May 2003
-"Coming Up Next: Ambushed on Donahue," Salon, September 2002
-"From Barbie to Mortal Combat: Further Reflections," presented at Playing By The Rules: The Cultural Policy Challenges of Video Games, U.Chicago, October 2001.
-"Challenging the Consensus," Boston Review, Summer 2001.
-"Lessons from Littleton: What Congress Doesn't Want to Hear About Youth and Media," Independent School, Winter 2000.
With Mary Fuller, MIT, "Nintendo and New World Travel Writing: A Dialogue," in Steven G. Jones (ed.) Cybersociety: Computer-Mediated Communication and Community (Thousand Oaks: Sage Publications, 1995): 57-72.
posted by infinite intimation at 11:05 AM on December 4, 2010
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Yochai Benkler Publications
The Wealth of Networks: How Social Production Transforms Markets and Freedom (Yale Press 2006).
(or, you can check out Yale Press's cool new annotation platform for the book)
Publications
Selected Commentary and Op-Eds by Cass R. Sunstein
At Unease, in The New Republic, at 41 (September 6, 1999) (Book Review of Don't: A Reader's Guide to the Military's Anti-Gay Policy by Janet E. Halley) (Word version)
Cash and Citizenship, in The New Republic, at 42 (May 24, 1999) (Book Review of The Stakeholder Society by Bruce Ackerman and Anne Alstott) (Word version)
Why We Should Celebrate Paying Taxes, in The Chicago Tribune, at 19 (April 14, 1999) (with Stephan Holmes) (Word version)
The Courts' Perilous Right Turn, in The New York Times, at 25 (June 2, 1999) (discussing current judicial activism by conservative courts) (Word version)
Vanity Fair, in The New Republic (March 29, 1999) (Book Review of Luxury Fever: Why Money Fails to Satisfy in an Era of Excess by Robert H. Frank) (Word version)
Originalism for Liberals, in The New Republic, at 31 (Sept. 28, 1998) (Book Review of The Bill of Rights by Akhil Reed Amar & For the People by Akhil Reed Amar and Alan Hirsch) (Word version)
More is Less, in The New Republic, at 37 (May 18, 1998) (Book Review of Seeing Like A State: How Certain Schemes to Improve the Human Condition Have Failed by James Scott) (Word version)
Even Beef Can Be Libeled, in The New York Times, at 29 (January 22, 1998) (discussing the "mad cow disease" lawsuit against Ophrah Winfrey) (Word version)
Reinforce The Walls Of Privacy, in The New York Times at 23 (September 6, 1997) (discussing the issue of celebrities' privacy in the aftermath of Princess Diana's death) (Word version)
Porn on the Fourth of July, in The New Republic at 42 (January 9, 1995) (Book Review of Defending Pornography: Free Speech, Sex, and the Fight for Women's Rights by Nadine Strossen) (Word version)
The Education Arcade:
Projects
The Education Arcade explores games that promote learning through authentic and engaging play. TEA’s research and development projects focus both on the learning that naturally occurs in popular commercial games, and on the design of games that more vigorously address the educational needs of players. Our mission is to demonstrate the social, cultural, and educational potentials of videogames by initiating new game development projects, coordinating interdisciplinary research efforts, and informing public conversations about the broader and sometimes unexpected uses of this emerging art form in education.
Education Arcade projects have touched on mathematics, science, history, literacy, and language learning, and have been tailored to a wide range of ages. They have been designed for personal computers, handheld devices and on-line delivery.
Background
The Education Arcade was established by leading scholars of digital games and education. Researchers at MIT explored key issues in the use of a wide variety of media in teaching and learning through the Games-to-Teach Project, a Microsoft-funded initiative with MIT Comparative Media Studies that ran between 2001 and 2003. The project resulted in a suite of conceptual frameworks designed to support learning across math, science, engineering, and humanities curricula. Working with top game designers from industry and with faculty across MIT's five schools, researchers produced 15 game concepts with supporting pedagogy that showed how advanced math, science and humanities content could be uniquely blended with state-of-the-art game play.
Future Focus
Having sponsored several annual conferences with the Entertainment Software Association at its E3Expo in Los Angeles and having now completed a series of landmark research projects in the field, the Education Arcade looks ahead to help drive new innovations by partnering with educational publishers, media companies, and game developers. Several challenges have severely limited broader development and availability of educational games in the market, including the collapse of the CD-ROM software market, the failure of educational media in retail spaces, strict state adoption requirements, expensive production costs, and limited collaboration across the variety of disciplines needed to create compelling and educationally viable interactive media. By working with partners in a variety of media, the Education Arcade aims to help overcome these formidable challenges by focusing on an initial set of strategically targeted, educationally proven, and expertly developed and produced on-line computer games that will be distributed through desktop computers and mobile devices.
Henry Jenkins: Selected Articles
"A Game That Will Make Us Cry," co-authored with Kurt Squire, Computer Games Magazine, February 2006.
"Civilized Fans," co-authored with Kurt Squire, Computer Games Magazine, January 2006.
"Game On! The Future of Literacy Education in a Participatory Media Culture," Threshold, Winter 2006, reprinted on New Media Literacies Web site.
"Play to Win," Harvard Business Review, December 2005.
"Whose Game Is It Anyway?," co-authored with Kurt Squire, Computer Games Magazine, December 2005.
"For the Love of God...", co-authored with Kurt Squire, Computer Games Magazine, November 2005.
"Awkward Conversations About Uncomfortable Laughter," Flow, November 4, 2005.
"Arrested Development," co-authored with Kurt Squire, Computer Games Magazine, October 2005.
"Will Friendly Fire Kill the First Amendment," Co-authored with Kurt Squire, Computer Games Magazine, September 2005.
"I WANT MY GEEK TV!" Flow, September 11, 2005.
"To B or Not To B," co-authored with Kurt Squire, Computer Games Magazine, August 2005.
“A Conversation With Will Wright,” Telemedium, Summer 2005.
"Ecological Displacement," co-authored with Kurt Squire, Computer Games Magazine, July 2005
"On the Edge of the Floor," co-authored with Kurt Squire, Computer Games Magazine, June 2005
"Why Fiske Still Matters," Flow, June 10, 2005.
“Reality Bytes: Eight Myths About Video Games Debunked,” The Video Game Revolution, PBS, undated.
"Miyamoto/Miyazaki," co-authored with Kurt Squire, Computer Games Magazine, May
2005.
"Creative Gamers," co-authored with Kurt Squire, Computer Games Magazine, April
2005.
“Time for Teachers to Get Game,” April 2005
"Television for Swing States," Flow, April 8, 2005.
“Welcome to Convergence Culture,” Receiver, March 2005.
“Simulating Experience,” co-authored with Kurt Squire, Computer Games, March 2005.
“Suiting Up,” co-authored with Kurt Squire, Computer Games, February 2005.
“Theory Theories,” co-authored with Kurt Squire, Computer Games, January 2005.
“Chasing Bees, Without a Hive Mind,” Technology Review, December 2004.
“Realism (Doesn’t Equal) Reality,”co-authored with Kurt Squire, Computer Games, December 2004.
“Taking Media in Our Own Hands,” Technology Review, November 2004.
“Spacing Out,” co-authored with Kurt Squire, Computer Games, November 2004.
“Sound and Vision,” co-authored with Kurt Squire, Computer Games, October 2004.
‘The Tomorrow That Never Was,” Technology Review, October 2004.
“Affective Economics 101,” Flow, October 8, 2004.
“The Myths of Growing Up Online,” Technology Review, September 2004.
“When Piracy Becomes Promotion,” Technology Review, August 2004.
“Bombay Awakes,” Technology Review, July 2004.
“Photoshop for Democracy,” Technology Review, June 2004.
“Playing Politics in Alphaville,” Technology Review, May 2004. Reprinted in Telemedium, Spring 2005.
“Look, Listen, Walk,” Technology Review, April 2004
“The Christian Media Counterculture,” Technology Review, March 2004.
“Why Heather Can Write,” Technology Review, February 2004
"The Cultural Logic of Media Convergence," International Journal of Cultural Studies, Spring 2004
"Applied Humanism: The Re:Constructions Project," Cinema Journal, Spring 2004
"The War Between Effects and Meaning: Rethinking Video Game Violence," Independent Schools, Spring 2004
"Still Seducing Innocents," co-authored with Kurt Squire, Computer Games, February 2004
"Media Literacy Goes to School," Technology Review, January 2004
"Polyrhythm," co-authored with Kurt Squire, Computer Games, January 2004
"Harnessing the Power in Video Games," INSIGHT, vol. 3, 2003
"Media Literacy Begins at Home," Technology Review, December 2003
"Searching for the Origami Unicorn," co-authored with Kurt Squire, Computer Games, December 2003
"War Games," Technology Review, November 2003
"Meaningful Violence," co-authored with Kurt Squire, Computer Games, November 2003
"To Inform AND Entertain," The Ivory Tower, International Game Developers Association, October 2003
"Enter the Education Arcade," co-authored with Eric Klopfer, Kurt Squire and Philip Tan, Computers in Entertainment, October 2003
"Enter The Cybercandidates," Technology Review, October 2003
"Refreshing," co-authored with Kurt Squire, Computer Games, October 2003
"Selling Online Content—25 Cents at a Time," Technology Review, September 2003
"Understanding Civilization (III)," co-authored with Kurt Squire, Computer Games, September 2003
"Videogame Virtue," Technology Review, August 2003
"Democratizing Games," co-authored with Kurt Squire, Computer Games, August 2003
"Playing Our Song?," Technology Review, July 2003
"Sensory Overload," co-authored with Kurt Squire, Computer Games, July 2003
"Convergence Is Reality," Technology Review, June 2003
"SimTreadmill," co-authored with Kurt Squire, Computer Games, June 2003
"Media Tonic for War Fever," Technology Review, May 2003
"The Limbaugh Baby," co-authored with Kurt Squire, Computer Games, May 2003
"The Politics and Pleasures of Popular Culture: A Study Guide," co-authored with Cynthia Jenkins, Telemedium,
Spring 2003
"Celluloid Heroes Evolve," Technology Review, April 2003
"Playing Together, Staying Together," co-authored with Kurt Squire, Computer Games, April 2003
"The Diversity Divide," Technology Review, March 2003
"Science Fiction and Smart Mobs," Technology Review, February 2003
"Transmedia Storytelling," Technology Review, January 2003
"The Aging Net," Technology Review, December 2002
"Love Online," Technology Review, October 2002
"Coming Up Next: Ambushed on Donahue," Salon, September 2002
"Placement, People," Technology Review, September 2002
"The Chinese Columbine," Technology Review, August 2002
"Treating Viewers as Criminals," Technology Review, July 2002
"Power to the Players," Technology Review, June 2002
"Will the Web Save Comics?" Technology Review, May 2002
"Cyberspace and Race," Technology Review, April 2002.
"Game Theory," Technology Review, March 2002
"Blog This," Technology Review, February 2002.
"Of Trek and TiVo," Technology Review, January 2002.
"A Safety Net," Technology Review, December 2001.
"Ratings are Dead; Long Live Ratings," Technology Review, November 2001.
"Tourism With a Twist," Technology Review, October 2001.
"From Barbie to Mortal Combat: Further Reflections," presented at Playing By The Rules: The Cultural Policy Challenges of Video Games, U.Chicago, October 2001.
"Good News, Bad News," Technology Review, September 2001.
"Challenging the Consensus," Boston Review, Summer 2001.
"Culture Goes Global," Technology Review, July/August 2001.
"Matt Hills Interviews Henry Jenkins," Intensities: The Journal of Cult Media, Issue 2, 2001.
"Convergence? I Diverge.," Technology Review, June 2001.
"TV Tomorrow," Technology Review, May 2001.
"Information Cosmos," Technology Review, April 2001.
"The Director Next Door," Technology Review, March 2001.
"The Kids Are Alright Online," Technology Review, January/February 2001.
"Art Form for the Digital Age," Technology Review, September/October 2000.
"Digital Land Grab," Technology Review, March/April 2000.
"Lessons from Littleton: What Congress Doesn't Want to Hear About Youth and Media," Independent School, Winter 2000.
"The Uses and Abuses of Popular Culture: Raising Children in the Digital Age," The College Board Review, January 2000.
"Professor Jenkins Goes to Washington," Harper's Magazine, July 1999.
"Empowering Children in the Digital Age: Towards a Radical Media Pedagogy," Radical Teacher, Number 50, Spring, 1997.
With Tara McPherson and Jane Shattuc, "Cultural Studies: The Next Generation," Special Issue of Continuum.
"The Poachers and the Stormtrooper: Popular Culture in the Digital Age," Red Rock Eaters News, 1998.
"Fandom, the New Identity Politics," Harper's, June 1996.
"Playing in the Dirt: John Hartley's Tele-ology," Film Quarterly, 46, 4, (Summer 1993): 53-55.
"x Logic: Placing Nintendo in Children's Lives," Quarterly Review of Film and Video, 14, 4, (August 1993): 53-70.
"'It's Not a Fairy Tale Any More!': Gender, Genre, Beauty and the Beast," Journal of the University Film and Video Association, 43, 1-2 (Spring-Summer 1991): 90-110.
"'If I Could Speak With Your Sound': Fan Music, Textual Proximity and Liminal Identification," Camera Obscura, 23 (May 1990):149-176.
"'Don't Become Too Intimate With That Terrible Woman!': Wild Women, Disorderly Conduct and Gendered Laughter in Early Sound Comedy," Camera Obscura, 25-26 (Summer 1991).
"Star Trek Rerun, Reread, Rewritten: Fan Writing as Textual Poaching," Critical Studies in Mass Communications, 5, 2 (June 1988): 85-107. Reprinted with revisions in Constance Penley, Elizabeth Lyons, Lynn Spigel and Janet Bergstrom (eds.) Close Encounters: Film, Feminism and Science Fiction (Minneapolis: University of Minnesota Press, 1991). Reprinted in Horace Newcomb (ed.) Television: The Critical View, 5th Edition (New York: Oxford University Press, 1994).
"'Fifi Was My Mother's Name': Diplomaniacs, Anarchistic Comedy and the Vaudeville Aesthetic," The Velvet Light Trap, 26 (Fall 1990): 3-27. Translated as "La Commedia Anarcha e Diplomaniacs" in Vito Zagarrio (ed.) "B Dreams": I B Movies RKO et Monogram anni '30 e '40 (Siena: Mostra Internazionale del Nuovo Cinema, 1990): 67-77.
"'Shall We Make It for New York or for Distribution?': Eddie Cantor, Whoopee and Regional Resistance to the Talkies," Cinema Journal, 29, 2 (Spring 1990): 32-52. Recipient, First Place, Society for Cinema Studies, Student Writing Competition.
"'Going Bonkers!': Children, Play and Pee-Wee," Camera Obscura, 17, (May 1988): 169-194. Reprinted in Constance Penley and Sharon Willis (eds.) Male Trouble (Minneapolis: University of Minnesota Press, 1993): 157-182.
"Reading Popular History: The Atlanta Child Murders," Journal of Communications Inquiry, 11, 2 (Summer 1987): 60-78.
"The Amazing Push-Me/Pull-You Text: Cognitive Processing, Narrational Play and the Comic Film," Wide Angle, 3, 3-4 (Fall 1986): 35-44.
Chapters in Books http://web.mit.edu/cms/People/henry3/cvpage/publications.html - top
"Games, the New Lively Art," in Jeffrey Goldstein (ed.) Handbook for Video Game Studies (Cambridge: MIT Press, 2005).
“Wrestling with Theory, Grappling with Politics,” in Nick Sammond (ed.), Steel Chair to the Head: The Pleasure and Pain of Professional Wrestling (Durham: Duke University Press, 2005).
“Game Design as Narrative Architecture,” in Noah Wardrip-Fruin and Pat Harrigan (eds.) First Person: New Media as Story, Performance, Game (Cambridge: MIT Press, 2004).
“Pop Cosmopolitanism: Mapping Cultural Flows in an Age of Media Convergence,” in Marcelo M. Suarez-Orozco and Desiree Baolian Qin-Hillard (eds.) Globalization: Culture and Education in the New Millennium (Berkeley: University of California Press, 2004).
“Computer Games and Youth Culture,” Encyclopedia of American Sociology.
“So You Want to Teach Porn,” in Pamela C. Gibson (ed.), More Dirty Looks: Women, Pornography and Power (London: British Film Institute, forthcoming).
“When Folk Culture Meets Mass Culture,” in Christopher Hawthorne and Andreas Szanto (eds.) The New Gatekeepers: Emerging Challenges to Free Expression In the Arts (National Arts Journalism Program, Columbia University, 2004).
“’A High Class Job of Carpentry’: Towards a Typology of Early Sound Comedy,” reprinted from What Made Pistachio Nuts, in Pamela Robertson Wojcik (ed.) The Film Reader: Movie Acting (New York: Routledge, 2004).
"Interview with Geraldine Laybourne," in Heather Hendershott (ed.) Nickelodeon Nation: The History, Politics, and Economics of America's Only TV Channel for Kids (New York: New York University Press, 2004).
With Kurt Squire and Walter Holland, "Theory by Design," in Bernard Perron and Mark Wolf (eds.), Video Game Theory (New York: Routledge, 2003)
With Kurt Squire and Philip Tan, "You Can't Bring That Game to School!: Designing Supercharged!," in Brenda Laurel (ed.), Design Research: Methods and Perspectives (Cambridge: MIT Press, 2003)
Foreword, Geraldine Bloustein, Girl-Making: A Cross-Cultural Ethnography on the Process of Growing Up Female (Sydney: Berghahn Books, 2003).
"Quentin Tarantino's Star Wars?: Digital Cinema, Media Convergence and Participatory Culture," in David Thorburn and Henry Jenkins (eds.) Rethinking Media Change (Cambridge: MIT Press, 2003).
With Tara McPherson and Jane Shattuc. "The Culture That Sticks to the Skin: Towards a New Paradign in Cultural Studies," in Hop on Pop: The Politics and Pleasures of Popular Culture (Durham: Duke University Press, 2003).
Henry Jenkins, "'No Matter How Small': The Democratic Imagination of Doctor Seuss," in Hop on Pop: The Politics and Pleasures of Popular Culture (Durham: Duke University Press, 2003).
With James Cain, "I'm Gonna Git Medieval on Your Ass!': A Conversation about Media and Violence," in Helaine Posner (ed.), Cultures of Violence (Amherst: University of Massachusetts Art Museum, 2002)
"Game Design as Narrative Architecture," in Pat Harrington and Noah Frup-Waldrop (Eds.) First Person (Cambridge: MIT Press, 2002.)
With Kurt Squire, "The Art of Contested Spaces," in Lucian King and Conrad Bain (Eds.) Game On (London: Barbican, 2002.)
"Interactive Audiences?: The 'Collective Intelligence' of Media Fans" in Dan Harries (ed.), The New Media Book, (London: British Film Institute, 2002)
With Kurt Squire, "The Art of Contested Spaces," in Lucian King and Conrad Bain (Eds.) Game On (London: Barbican, 2002).
"Tales of Manhattan: Mapping the Urban Imagination through Hollywood Film," in Lawrence Vale and Sam Bass Warner (Eds.), Imaging the City: Continuing Struggles and New Directions (Cambridge: CUPR Press, 2001).
Foreword, in Kurt Lancaster Interacting with Babylon 5 (Austin: University of Texas Press, 2001).
"'Out of the Closet and into the Universe': Queers and Star Trek," in John Hartley and Roberta Pearson (eds.) American Cultural Studies (Oxford: Oxford University Press, 2000).
"Reception Theory and Audience Research: The Mystery of the Vampire's Kiss," in Christine Gledhill and Linda Williams (eds.) Reinventing Film Studies (London: Arnold, 2000).
"The Work of Theory in the Age of Digital Transformation," in Toby Miller and Robert Stam (eds.) A Companion to Film Theory (London: Blackwell, 1999).
With Janet Murray, "Before the Holodeck: Tracing Star Trek Through Digital Media," in Greg Smith (ed.) On a Sliver Platter: CD-ROMS and The Promises of a New Technology (New York: New York University Press, 1999).
With Justine Cassell, "Chess for Girls?: Gender and Computer Games," From Barbie to Mortal Kombat: Gender and Computer Games (Cambridge: MIT Press, 1998).
"'Complete Freedom of Movement'': Video Games as Gendered Play Spaces," From Barbie to Mortal Kombat: Gender and Computer Games (Cambridge: MIT Press,1998).
"Voices from the Combat Zone: Game Grrlz Talk Back," From Barbie to Mortal Kombat: Gender and Computer Games (Cambridge: MIT Press, 1998).
"The Innocent Child and Other Modern Myths," The Children's Culture Reader (New York University Press, 1998).
"The Sensuous Child," The Children's Culture Reader (New York University Press, 1998).
"'Her Suffering Aristocratic Majesty': The Sentimental Value of Lassie," in Marsha Kinder (ed.) Kids' Media Culture (Console-ing Passions) (Durham: Duke University Press, 1999).
"A Conversation with Henry Jenkins," Interview on the intersections of fan and academic criticism, for Taylor Harrison and Sara Projansky, Enterprise Zones: Critical Positions on Star Trek (Boulder: Westview Press, 1997).
"Television Fans, Poachers, and Nomads," in Susan Thornton (ed.) The Subcultures Reader (New York: Routledge, Chapman and Hall, 1997). Reprinted from Textual Poachers: Television Fans and Participatory Culture.
"'The All-American Handful': Dennis the Menace, Permissive Childrearing and the Bad Boy Tradition," in Lynn Spigel and Mike Curtin (eds.) The Revolution Wasn't Televised: Sixties Television and Social Conflict (New York: Routledge, 1997).
"'This Fellow Keaton Seems to Be the Whole Show': The Interrupted Performance in Buster Keaton's Films," in Andrew Horton (ed.) Buster Keaton's Sherlock Junior (Cambridge, UK: Cambridge University Press, 1997).
With Cynthia Jenkins and Shoshanna Green,"'The Normal Female Interest in Men Bonking': Selections from Terra Nostra Underground and Strange Bedfellows,"in Cheryl Harris and Alison Alexander (eds.) Theorizing Fandom: Fans, Subculture, and Identity (Hampton Press, 1998).
"'Never Trust a Snake!': WWF Wrestling as Masculine Melodrama," in Aaron Baker and Todd Boyd (eds.) Out of Bounds: Sports, Media, and the Politics of Identity (Bloomington: Indiana University Press, 1997).
"Historical Poetics and the Popular Cinema," in Mark Jancovich (ed.) Approaches to the Popular Cinema (Manchester, UK: Manchester University Press, 1995).
With Mary Fuller, MIT, "Nintendo and New World Travel Writing: A Dialogue," in Steven G. Jones (ed.) Cybersociety: Computer-Mediated Communication and Community (Thousand Oaks: Sage Publications, 1995): 57-72.
"'Do You Enjoy Making the Rest of Us Feel Stupid?': alt.tv.twinpeaks," the Trickster Author and Viewer Mastery" in David Lavery (ed.) Full of Secrets: Critical Approaches to Twin Peaks (Detroit: Wayne State University Press, 1995).
"'Strangers No More, We Sing': Filking and the Social Construction of the Science Fiction Fan Community," in Lisa Lewis (ed.) The Adoring Audience (New York: Routledge, Chapman and Hall, 1992): 208-236. Reprinted in Paul Marris and Sue Thornham, Media Studies: A Reader (New York: New York University Press, 1999).
With Lynn Spigel, University of Wisconsin-Madison, "Same Bat Channel, Different Bat Times: Mass Culture and Popular Memory," in William Uricchio and Roberta Pearson (eds.) The Many Lives of the Batman (London, UK: British Film Institute, 1991):117-148.
Works in Progress
Convergence Culture: Where Old and New Media Intersect. Forthcoming from New York University Press, spring/summer 2006.
The Wow Climax and Fans, Gamers, Bloggers, two proposed anthologies of my occasional essays, under development with New York University Press.
"Monstrous Beauty and the Mutant Aesthetics: Rethinking Matthew Barney's Relationship to the Horror Genre", (to be published in The Wow Climax).
With Henry Jenkins IV, "'The Monsters Next Door': A Father-Son Conversation about Buffy, Moral Panic, and Generational Differences," (To be published in Fans, Gamers, Bloggers)
"'You Don't Say That in English!': The Scandal of Lupe Velez," (to be published in The Wow Climax).
“When Captain America Shed His Mighty Tears: Comics and September 11,” in forthcoming collection on September 11 from University of Wisconsin-Milwaukee’s Center for 20th Century Studies.
“The MIT Game Design Workshop,” forthcoming in Telemedium.
“Best Contemporary Mainstream Superhero Comics Writer: Brian Michael Bendis” forthcoming in Alan McKee (ed.), Beautiful Objects.
“Death-Defying Heroes,” forthcoming in Sherry Turkle (ed.) Evocative Objects.
“Zero Day,” liner notes for Zero Day DVD.
“The War Between Effects and Meanings,” Forthcoming in David Buckingham and Rebekah Willet (eds.) Digital Generations.
“’He’s in the Closet But He’s Not Gay’: Male Same-Sex Desire in Letters to Penthouse,” forthcoming in Peter Lehman (ed.) Depth of Field: Pornography.
“What’s Comparative About Media Studies,” forthcoming in Robert Kolker (ed.) The Oxford Handbook of Film and Media Studies.
Also interesting and related MIT discussions, debates, lectures and panels.
Focus on Educational Innovation
Remember a phrase used By Benkler and Jenkins; "Critical Optimism".
posted by infinite intimation at 9:04 PM on December 3, 2010