Relighting human captures for placement into arbitrary environments
November 20, 2019 5:43 AM   Subscribe

 
I think Metafilter was the first place I learned how important accurate lighting was to a render, when I saw how plain Half-Life 2 models could be turned into ultra-realistic photographs by simply using a light probe and a ray tracer. The original links there are now all broken, but you can still find the original photos on line, ironically out of context: one is being mistaken for cosplay.
posted by roystgnr at 6:30 AM on November 20, 2019


Came for an update on lighting in the Uncanny Valley, stayed for an update on a theft from the Valley of the Kings.
posted by otherchaz at 6:32 AM on November 20, 2019 [1 favorite]


I wonder how it feels to act and emote inside the Glowy Orb of LEDs.
posted by clawsoon at 7:14 AM on November 20, 2019


We did 3D Scan of Nefertiti Bust Now Available Online here last week.
posted by scruss at 7:19 AM on November 20, 2019 [1 favorite]


I wonder how it feels to act and emote inside the Glowy Orb of LEDs.
I imagine they'll eventually make it more realistic for the actors by having them wear VR glasses. Because the 21st century is going to be all about recursion.
posted by thatwhichfalls at 8:29 AM on November 20, 2019


I wonder how it feels to act and emote inside the Glowy Orb of LEDs.

Worse, as I understand it, the glowy orb of high frequency color changing LEDs. Seems like it'd be a goddamn bad acid trip if there's low enough persistence that you'd get multicolored trails.

Still, neat, and definitely saves development time.
posted by Kyol at 8:39 AM on November 20, 2019


I wonder how it feels to act and emote inside the Glowy Orb of LEDs.

Ask Sandra Bullock and George Clooney. Though in their case it was a box rather than an orb, and there was also a mechanical rig tilting them around.
posted by dephlogisticated at 9:04 AM on November 20, 2019


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