Creating realistic CG Black hair
October 13, 2024 11:09 AM   Subscribe

A paper to be presented at Siggraph 2024 examines the geometric properties of tightly curled Black hair and creates algorithms to model it for computer graphics. This is essentially the first formalized description and algorithm for rendering tightly curled hair in the decades long history of computer graphics.
posted by seanmpuckett (2 comments total) 21 users marked this as a favorite
 
Still a long way to go, but really cool research! It would be cool to see future study address mathematically the ways in which styling affects texture - like achieving waves in a short cut or using a twist-out to define curls .
posted by rrrrrrrrrt at 2:16 PM on October 13


related: blackhairvg, a twitter account that lists games with decent black hair options
posted by mrgoldenbrown at 6:18 PM on October 13 [1 favorite]


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