The War Of the Flea
December 5, 2008 1:45 PM   Subscribe

Nano War: Infectious Flash Fun. Colonize blobs, send swarms, and win superior numbers. Free multi-player and level editor. Dangerously addictive.

Found via this post. It ate up my entire Thursday and I felt the need to share.
posted by The Whelk (24 comments total) 21 users marked this as a favorite
 
It was in this post, too.
posted by MrMoonPie at 1:57 PM on December 5, 2008 [1 favorite]


Phage Wars
Elite Corps Clone Assault (Star Wars Nanowar)
Starbaron (Almost a real-time strategy game)
posted by Midnight Rambler at 2:01 PM on December 5, 2008


Another Galclone.
posted by Rock Steady at 2:10 PM on December 5, 2008


I think no one is commenting because everyone is busy playing this fabulous game. Good find!
posted by arcticwoman at 2:10 PM on December 5, 2008


Both Nano War and Phage Wars were far too easy.

and such small portions!
posted by Skorgu at 2:13 PM on December 5, 2008


Level ten is a bitch.
posted by arcticwoman at 2:22 PM on December 5, 2008


Galacone on the Iphone.
posted by Keith Talent at 2:38 PM on December 5, 2008


Did anyone else have horrendous lag problems? I gave up eventually because it took me 3-5 seconds to get a single move to occur, which meant by level 7 I couldn't react quickly enough to the computer.
posted by Hactar at 2:41 PM on December 5, 2008


The lag may be every mefite on the west coast blowing the last hour at work away.

If you sign up, you get the level editor and multi-player. I'm not suggesting people go and make maps for my amusement. I am demanding it.
posted by The Whelk at 2:51 PM on December 5, 2008


Great game. Yes and Yes.
posted by gcbv at 3:53 PM on December 5, 2008


if it doesn't load on the original site, as it didn't for me, can someone tell me if this is the same game?
posted by Severian at 5:37 PM on December 5, 2008


It is Severian.
posted by Axle at 5:51 PM on December 5, 2008


I'm not clear on how to get past level 10. The difficulty level increased about tenfold from level 9.
posted by Brak at 5:51 PM on December 5, 2008


Ah, never mind. I didn't understand the multi-click functionality.
posted by Brak at 5:55 PM on December 5, 2008


Swarm of death,. 10th level is a bitch, yet the rest are kinda easy. 10 depends on acting quick and chance. It's a dick level, but the others are more developed.
posted by The Whelk at 5:56 PM on December 5, 2008


OH! and seletecting "editor" allows you to play anyone else's map. In case you wanted more.


goes off to create map
posted by The Whelk at 5:59 PM on December 5, 2008


er, Protip: your goal is to destroy the red team, not collect the most amount of bubbles. The computer isn't as aggressive as a human foe, and will often fall back. Steady, low-level swarms will protect your bubbles and act as offensive.


whew.
posted by The Whelk at 6:05 PM on December 5, 2008


Very cool. At first I thought, "This is too simple to be interesting." But once multi-select and multiple cells were involved, I was hooked.
posted by wastelands at 7:40 PM on December 5, 2008


13 is vicious. I've tried it four or five times!
posted by stoneegg21 at 7:58 PM on December 5, 2008


Well I just blew a large part of my friday night beating it. Good stuff.
posted by benk at 8:34 PM on December 5, 2008


Finally beat the game! Awesome.
posted by stoneegg21 at 8:36 PM on December 5, 2008


Superb. Loved it. Had to restart a couple of levels (damn AI thinking faster than I could), but loved it. The mid-air collisions, the sneaking behind enemy lines to steal their biggest bubbles...excellent.
posted by aihal at 5:37 AM on December 6, 2008


Grrr. Stuck on 14. Strategy advice?
posted by NikitaNikita at 8:42 AM on December 6, 2008



if it doesn't load on the original site, as it didn't for me, can someone tell me if this is the same game?


It is, but it lacks multi-player, the level editor and oddly, being able to send more than 50% of your bubble's horde. The original site's version is much more stable. Do you have the latest edition of flash?
posted by The Whelk at 10:11 AM on December 6, 2008


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