My dear friend
March 31, 2010 5:24 PM Subscribe
I Can Finish This Game In About 3 Minutes
posted by felix betachat at 5:49 PM on March 31, 2010 [2 favorites]
posted by felix betachat at 5:49 PM on March 31, 2010 [2 favorites]
If you press "n" you jump around to different caves. Not sure if that's a feature or a bug.
posted by abc123xyzinfinity at 6:39 PM on March 31, 2010
posted by abc123xyzinfinity at 6:39 PM on March 31, 2010
That left me vaguely unsettled, with the feeling that I will probably have a bad dream tonight based on being lost in a cave for decades.
posted by lilac girl at 7:43 PM on March 31, 2010
posted by lilac girl at 7:43 PM on March 31, 2010
That was really spooky and fun and I loved the music, thanks Smart Dalek.
posted by turgid dahlia at 9:02 PM on March 31, 2010
posted by turgid dahlia at 9:02 PM on March 31, 2010
This is wonderful.
posted by magnificent frigatebird at 9:53 PM on March 31, 2010
posted by magnificent frigatebird at 9:53 PM on March 31, 2010
No underwater time-attack game is truly complete without shit-your-pants drowning music.
posted by Rhaomi at 11:01 PM on March 31, 2010
posted by Rhaomi at 11:01 PM on March 31, 2010
This was a nice little game, but it made me think of something in regard to the games and art debate: the challenge and struggle in a game can cause people to imbue greater meaning to the story than would otherwise be deserved.
I'm not sure if that's a feature or a bug, either.
The story in this, such as it was, was so-so. Above average, perhaps, for a freshman composition class, but otherwise rather bland, but just go look at the comments on that first link! The story is described as "beautiful", "touching", "great", etc. It was far from high art or good storytelling but in making people feel challenged in unraveling the story and in making them work to get to the end, the game turned bland into gold (at least, in the eyes of some people).
That's very interesting to me. Perhaps that's the way in which games can really be art; I'm not sure whether other media could do that.
posted by barnacles at 11:11 AM on April 1, 2010
I'm not sure if that's a feature or a bug, either.
The story in this, such as it was, was so-so. Above average, perhaps, for a freshman composition class, but otherwise rather bland, but just go look at the comments on that first link! The story is described as "beautiful", "touching", "great", etc. It was far from high art or good storytelling but in making people feel challenged in unraveling the story and in making them work to get to the end, the game turned bland into gold (at least, in the eyes of some people).
That's very interesting to me. Perhaps that's the way in which games can really be art; I'm not sure whether other media could do that.
posted by barnacles at 11:11 AM on April 1, 2010
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posted by dunkadunc at 5:43 PM on March 31, 2010