Get home, a game
October 23, 2010 8:21 AM Subscribe
Get Home is a videogame for people who like to play videogames with loud music in the background. The band playing is Team Me.
Kinda liked the music at the end better than the in-game song.
posted by johnnybeggs at 8:38 AM on October 23, 2010
posted by johnnybeggs at 8:38 AM on October 23, 2010
A video game where you are not allowed to take any powerups. How cruel :(
posted by Submiqent at 8:43 AM on October 23, 2010
posted by Submiqent at 8:43 AM on October 23, 2010
I enjoyed that, thanks. I also like the idea that sites like Kongregate and Newgrounds have seemed to give rise to these kinds of shorter 'idea' games, games that play around with expectations and make you think a little.
On the other hand, I wonder how much longer this big-blocky-pixel style renaissance in flash games is going to last. I appreciate the charm of a pixelated sprite as much as the next nerd, but still...
posted by Monster_Zero at 8:55 AM on October 23, 2010
On the other hand, I wonder how much longer this big-blocky-pixel style renaissance in flash games is going to last. I appreciate the charm of a pixelated sprite as much as the next nerd, but still...
posted by Monster_Zero at 8:55 AM on October 23, 2010
On the other hand, I wonder how much longer this big-blocky-pixel style renaissance in flash games is going to last. I appreciate the charm of a pixelated sprite as much as the next nerd, but still...
At this point I don't expect it will ever go away; I think it's too much entrenched. Similarly, I don't expect that chiptune music will ever go away now that it's gone mainstream (see, e.g., Ke$ha).
I'm fine with that, personally. I'll take blocky sprites over an early-3D muddy-textures-and-low-poly-count renaissance any day. ;-)
posted by danb at 9:08 AM on October 23, 2010 [1 favorite]
At this point I don't expect it will ever go away; I think it's too much entrenched. Similarly, I don't expect that chiptune music will ever go away now that it's gone mainstream (see, e.g., Ke$ha).
I'm fine with that, personally. I'll take blocky sprites over an early-3D muddy-textures-and-low-poly-count renaissance any day. ;-)
posted by danb at 9:08 AM on October 23, 2010 [1 favorite]
appreciate the charm of a pixelated sprite as much as the next nerd, but still...
Yeah, and when's that XKCD guy gonna start drawing some real cartoons instead of those crude stick figures?
posted by straight at 9:12 AM on October 23, 2010 [1 favorite]
Yeah, and when's that XKCD guy gonna start drawing some real cartoons instead of those crude stick figures?
posted by straight at 9:12 AM on October 23, 2010 [1 favorite]
What I like about the return to blocky pixels is that they no longer look like Flash games. There's a lot more subtlety and nuance in pixel-work than earlier Flash stuff, which tended to feel really crisp and dead, to me.
posted by graventy at 9:26 AM on October 23, 2010 [2 favorites]
posted by graventy at 9:26 AM on October 23, 2010 [2 favorites]
God, I suck at platform games. Couldn't even get up the first thing.
posted by Decani at 9:26 AM on October 23, 2010
posted by Decani at 9:26 AM on October 23, 2010
The jumping controls are a bit frustrating. Jump, then change direction! Walk on air!
posted by tmt at 9:32 AM on October 23, 2010
posted by tmt at 9:32 AM on October 23, 2010
That was nice. Perfectly designed and executed.
posted by Rock Steady at 10:40 AM on October 23, 2010
posted by Rock Steady at 10:40 AM on October 23, 2010
The slight shift in the screen when you change directions is not subtle and not fun
posted by LSK at 11:20 AM on October 23, 2010
posted by LSK at 11:20 AM on October 23, 2010
This game uses the Flixel engine. Which has been posted here before. If you've ever had the hankering to make your own game and hit 3-4 platforms at once [Win, Mac, Linux, Android] with zero dollars in development software, then Flixel is your way in!
Using Adobe's free FlexSDK, the open-source FlashDevelop IDE and Flixel, you can have a game up and running in less than a week.
If you know any JavaScript, C, Visual Basic -at all, Flixel is very easy to get into. Even if you know no programming language at all, the tutorials all over the internet can help you.
Eventually I'll finish the three games I am working on...
posted by ill13 at 11:25 AM on October 23, 2010 [10 favorites]
Using Adobe's free FlexSDK, the open-source FlashDevelop IDE and Flixel, you can have a game up and running in less than a week.
If you know any JavaScript, C, Visual Basic -at all, Flixel is very easy to get into. Even if you know no programming language at all, the tutorials all over the internet can help you.
Eventually I'll finish the three games I am working on...
posted by ill13 at 11:25 AM on October 23, 2010 [10 favorites]
Chicken and cow game was great... played the whole thing and it was fun.
Minimalist square friends game and this game seem like frustrating exercises in diving deep into the inaccuracies and vagaries of my arrow keys. Great music but for the love of god can we work on the interface just a little bit?
posted by nickrussell at 5:07 PM on October 23, 2010
Minimalist square friends game and this game seem like frustrating exercises in diving deep into the inaccuracies and vagaries of my arrow keys. Great music but for the love of god can we work on the interface just a little bit?
posted by nickrussell at 5:07 PM on October 23, 2010
So I need to take the drugs to find out I don't need to take the drugs? I'm getting some mixed messages, here.
posted by jpolchlopek at 5:07 PM on October 23, 2010
posted by jpolchlopek at 5:07 PM on October 23, 2010
... aaaaand hit submit too soon.
This game, while reasonably amusing, is still just a cigarette butt that games like Seiklus and Knytt crush beneath their soles. As a vehicle for a band's music single, sure ...
posted by jpolchlopek at 5:09 PM on October 23, 2010
This game, while reasonably amusing, is still just a cigarette butt that games like Seiklus and Knytt crush beneath their soles. As a vehicle for a band's music single, sure ...
posted by jpolchlopek at 5:09 PM on October 23, 2010
by the way, you have 3m 47s.
posted by nickrussell at 5:26 PM on October 23, 2010 [1 favorite]
posted by nickrussell at 5:26 PM on October 23, 2010 [1 favorite]
This seems very similar to Don't Eat the Mushroom, a level for Knytt Stories.
You can get it here. You need Knytt Stories to play it.
posted by Stove at 7:29 PM on October 23, 2010
You can get it here. You need Knytt Stories to play it.
posted by Stove at 7:29 PM on October 23, 2010
Cool concept, although the controls are a bit of a pain. The conceit of the song almost made me forget how much I hate timed platformers.
posted by brundlefly at 7:40 PM on October 23, 2010
posted by brundlefly at 7:40 PM on October 23, 2010
It feels oddly like a lo-fi counterpart to the Arcade Fire's HTML 5 fun, although that may only really hit you if the town you put into the text box for that one looked a lot like the map of Get Home, which my hometown broadly did.
posted by DNye at 7:11 AM on October 24, 2010
posted by DNye at 7:11 AM on October 24, 2010
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posted by empath at 8:31 AM on October 23, 2010