Rabid Squirrel and Future Quirk.
November 8, 2010 11:26 AM Subscribe
For some reason I stopped playing (probably because I was not good at it). Some amazing graphic artists in the clip.
posted by francesca too at 11:42 AM on November 8, 2010
posted by francesca too at 11:42 AM on November 8, 2010
Future Quirk is absolutely mind blowing.
Incredible work and a neat production of going slow to fast.
If you watched this and have never played line rider go try to make a simple track so you can appreciate how cool this is.
posted by zephyr_words at 11:45 AM on November 8, 2010
Incredible work and a neat production of going slow to fast.
If you watched this and have never played line rider go try to make a simple track so you can appreciate how cool this is.
posted by zephyr_words at 11:45 AM on November 8, 2010
This will win two Oscars.
posted by CynicalKnight at 11:45 AM on November 8, 2010
posted by CynicalKnight at 11:45 AM on November 8, 2010
Yeah I used to hang out in the Progressive Quirk crowd in college... but that scene is so busted now man.
posted by PenDevil at 11:46 AM on November 8, 2010 [3 favorites]
posted by PenDevil at 11:46 AM on November 8, 2010 [3 favorites]
I credit Line Rider with teaching my son how to use a computer. He used to watch me while I created tracks for him, then he started to take over. He got really good at using a mouse and trackpad, and learning to use certain icons to do certain things. He learned to save his work often and give it a descriptive name. He learned how to scroll off the screen to see the rest of the play field. At some point he discovered there were a ton of ideas out on YouTube and some of the videos even showed him how to do his own tricks and hacks. Now he knows to go to YouTube for help with just about any game.
He learned precision. He learned that when something doesn't work just right, fine tune it or do it over. He learned how to work with trial and error. He learned that he can undo or reset.
He learned that with a few simple tools you can make amazing things.
Just about every thing he learned building Line Rider tracks can be used somewhere else. What a great game.
posted by bondcliff at 11:51 AM on November 8, 2010 [16 favorites]
He learned precision. He learned that when something doesn't work just right, fine tune it or do it over. He learned how to work with trial and error. He learned that he can undo or reset.
He learned that with a few simple tools you can make amazing things.
Just about every thing he learned building Line Rider tracks can be used somewhere else. What a great game.
posted by bondcliff at 11:51 AM on November 8, 2010 [16 favorites]
Error 619: Physics engine has gone on strike and demands higher pay.
posted by Salvor Hardin at 12:08 PM on November 8, 2010 [1 favorite]
posted by Salvor Hardin at 12:08 PM on November 8, 2010 [1 favorite]
Note: the video is 2x longer than it really is; it ends about 3:56 into it. The second half is all meets & greets.
posted by Old'n'Busted at 12:17 PM on November 8, 2010
posted by Old'n'Busted at 12:17 PM on November 8, 2010
This is lovely, thanks.
posted by longtime_lurker at 12:52 PM on November 8, 2010
posted by longtime_lurker at 12:52 PM on November 8, 2010
Is this the scale model starship Enterprise of Line Rider, or is it the other way around?
posted by The Lurkers Support Me in Email at 12:54 PM on November 8, 2010
posted by The Lurkers Support Me in Email at 12:54 PM on November 8, 2010
Great video, best soundtrack in I don't know how long.
posted by From Bklyn at 1:40 PM on November 8, 2010
posted by From Bklyn at 1:40 PM on November 8, 2010
I don't get it. How did this take over three years to make?
posted by Venadium at 2:11 PM on November 8, 2010
posted by Venadium at 2:11 PM on November 8, 2010
Because it's not animation; it's the actual game-play.
posted by Curious Artificer at 2:13 PM on November 8, 2010
posted by Curious Artificer at 2:13 PM on November 8, 2010
The second half is all meets & greets.
Though I have to say, the message beginning at 5:00 is surprisingly eloquent, insightful, and even rousing. (Surprising, that is, because it's attributed to someone who goes by "Rabid Squirrel.") If you enjoyed the video, it's worth fast-forwarding to.
posted by Ian A.T. at 2:15 PM on November 8, 2010
Though I have to say, the message beginning at 5:00 is surprisingly eloquent, insightful, and even rousing. (Surprising, that is, because it's attributed to someone who goes by "Rabid Squirrel.") If you enjoyed the video, it's worth fast-forwarding to.
posted by Ian A.T. at 2:15 PM on November 8, 2010
I understand that it's actual gameplay, I guess I'm just not familiar enough with the game. Is the track editor really slow and clumsy to use or something? A friend and I used to be able to model and texture entire Descent / Descent II levels in a couple of hours and those were 3 dimensional..
posted by Venadium at 2:20 PM on November 8, 2010
posted by Venadium at 2:20 PM on November 8, 2010
who said that line-rider wasn't a contact sport?
posted by ennui.bz at 2:45 PM on November 8, 2010 [1 favorite]
posted by ennui.bz at 2:45 PM on November 8, 2010 [1 favorite]
"This will win two Oscars."
More accurately: this will win an Oscar so awesome that that Oscar will go on to win its own Oscar in the category of Best Supporting Awesome.
posted by Eideteker at 2:45 PM on November 8, 2010 [3 favorites]
More accurately: this will win an Oscar so awesome that that Oscar will go on to win its own Oscar in the category of Best Supporting Awesome.
posted by Eideteker at 2:45 PM on November 8, 2010 [3 favorites]
For those wondering about the 'physics engine', someone in the reddit comments on this video mentioned there are accelerator lines you can draw (going someway to explaining what's happening in the quirks sections).
posted by vectr at 3:08 PM on November 8, 2010
posted by vectr at 3:08 PM on November 8, 2010
I guess you could say that the track editor is slow and clumsy to use, because you have to draw all the lines. Level editing in Descent is easier because you can make a room and put some enemies in it and play it right away; that is not how Line Rider works, the entire game is a sled and some lines.
posted by LogicalDash at 3:47 PM on November 8, 2010
posted by LogicalDash at 3:47 PM on November 8, 2010
Pines of Rome is a way better piece than just being the soundtrack to a video game. Go check out the full piece, if you loved this part of it.
posted by ReeMonster at 6:11 PM on November 8, 2010 [1 favorite]
posted by ReeMonster at 6:11 PM on November 8, 2010 [1 favorite]
I thought it was going to zoom out in the end and we'd see a picture of something. A little let down.
posted by jeblis at 6:27 PM on November 8, 2010
posted by jeblis at 6:27 PM on November 8, 2010
Because it's not animation; it's the actual game-play.
*ah buh-gah buh-gah, gahhhh buh, huh?*
Really? Actual game play? Really? I'm dumbstruck.
!
Actual game play!
posted by From Bklyn at 11:56 PM on November 8, 2010
*ah buh-gah buh-gah, gahhhh buh, huh?*
Really? Actual game play? Really? I'm dumbstruck.
!
Actual game play!
posted by From Bklyn at 11:56 PM on November 8, 2010
Now with Excitebike gameplay and HTML5.
posted by stelas at 12:56 AM on November 9, 2010 [1 favorite]
posted by stelas at 12:56 AM on November 9, 2010 [1 favorite]
wow- 3 years...it is incredible, but...
posted by junkfunnel at 8:43 AM on November 9, 2010
posted by junkfunnel at 8:43 AM on November 9, 2010
I kept waiting for a Lines of Rome joke....
posted by Thomas Tallis is my Homeboy at 9:26 AM on November 9, 2010
posted by Thomas Tallis is my Homeboy at 9:26 AM on November 9, 2010
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