phlatluigi?
February 20, 2008 9:31 AM Subscribe
Let's have some physics phun!
It's a pretty awesome 2d physics sandbox. A gameplay video can be found here.
It's a pretty awesome 2d physics sandbox. A gameplay video can be found here.
Totally cool. Very LittleBigPlanet, minus the polish.
posted by jonson at 9:38 AM on February 20, 2008
posted by jonson at 9:38 AM on February 20, 2008
Yes. Fun. Thanks.
posted by weapons-grade pandemonium at 9:38 AM on February 20, 2008
posted by weapons-grade pandemonium at 9:38 AM on February 20, 2008
I found the video the day it came out and couldn't wait to try it out....where it utterly failed to run. Work, too. Yes, even the newer version.
I think your computer needs to be no more than 5 minutes old to run this.
posted by DU at 9:56 AM on February 20, 2008
I think your computer needs to be no more than 5 minutes old to run this.
posted by DU at 9:56 AM on February 20, 2008
DU: Mine's about two years old and I've been messing around with it for the last half-hour or so. It's probably just your computer.
posted by flatluigi at 9:59 AM on February 20, 2008
posted by flatluigi at 9:59 AM on February 20, 2008
To be fair, my computer is more like 5 years old. I've got the site bookmarked for when I upgrade in the next few months. Fingers crossed!
posted by DU at 10:44 AM on February 20, 2008
posted by DU at 10:44 AM on February 20, 2008
Dude needs to hang Lua off it so we can go nuts making games.
Please, God, no more home-grown scripting languages.
posted by seanmpuckett at 11:00 AM on February 20, 2008
Please, God, no more home-grown scripting languages.
posted by seanmpuckett at 11:00 AM on February 20, 2008
It's not too difficult to graft Lua onto a physics engine; I'm currently working on a Lua + Box2d combination and it's been fairly painless.
posted by Pyry at 11:34 AM on February 20, 2008
posted by Pyry at 11:34 AM on February 20, 2008
Great physics engine.
posted by socalsamba at 11:44 AM on February 20, 2008
posted by socalsamba at 11:44 AM on February 20, 2008
This is fantastic. I absolutely love physics toys like this, and this is the best I've seen so far.
posted by Stunt at 12:30 PM on February 20, 2008
posted by Stunt at 12:30 PM on February 20, 2008
Is the source code going to be released?
I'm planning on it, yes, but I haven't decided on a license or set a date yet.
posted by StickyCarpet at 12:37 PM on February 20, 2008
I'm planning on it, yes, but I haven't decided on a license or set a date yet.
posted by StickyCarpet at 12:37 PM on February 20, 2008
Damnit, I installed it, and it's crashing when I start it up. :(
posted by evilangela at 2:05 PM on February 20, 2008
posted by evilangela at 2:05 PM on February 20, 2008
Is it Phriday already?
posted by The Bellman at 2:16 PM on February 20, 2008
posted by The Bellman at 2:16 PM on February 20, 2008
Crashing on start up -- damn! Sounds really fun...
posted by Pantengliopoli at 2:25 PM on February 20, 2008
posted by Pantengliopoli at 2:25 PM on February 20, 2008
Oh! Those who are having trouble, did you install vcredist first? You have to install it to run Phun.
posted by flatluigi at 5:54 PM on February 20, 2008
posted by flatluigi at 5:54 PM on February 20, 2008
excitement
obligatory crayon physics link (if you really can't run it)
posted by dnial at 7:38 PM on February 20, 2008
obligatory crayon physics link (if you really can't run it)
posted by dnial at 7:38 PM on February 20, 2008
that video is amazing, but slightly disheartening!
posted by patricio at 2:32 AM on February 21, 2008
posted by patricio at 2:32 AM on February 21, 2008
It was crashing on startup for me, too, (with vcredist installed). This fix in the FAQ made it work for me:
- Delete the Shaders folder under Phun/Data/
I guess my graphics card doesn't support shaders or something. But it ran fine (if a bit slowly on my 1.6GHz Turion) after I did that.
posted by whatnotever at 11:36 AM on February 21, 2008
- Delete the Shaders folder under Phun/Data/
I guess my graphics card doesn't support shaders or something. But it ran fine (if a bit slowly on my 1.6GHz Turion) after I did that.
posted by whatnotever at 11:36 AM on February 21, 2008
Okay, got this working at home -- too awesome. Thanks!
posted by Pantengliopoli at 4:43 PM on February 22, 2008
posted by Pantengliopoli at 4:43 PM on February 22, 2008
This is pretty ace. Though it could really use a cutting tool of some kind to help make nice shapes. Also the pieces fall into each other too in an impossible way too easily. I've been trying to make my own hinges/springs from rigid parts/bonds (it's like science yeah?).
posted by leibniz at 1:22 AM on March 4, 2008
posted by leibniz at 1:22 AM on March 4, 2008
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posted by zeoslap at 9:34 AM on February 20, 2008